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Product Design: Design the Hotel Room of the Future!

$15,000 Total Prize Value
$3,5001st place 
$1,5002nd place 
$1,0003rd place 
$5004th- 6th place 

$2,000 Sold Idea
Jury Award: 1st $4,000; 2nd $2,500; 3rd $1,000 Special Prize

Closed

Start date
09-Nov-2011, 18:59
UTC+0200
Submission deadline
21-Dec-2011, 18:59
UTC+0200
Rating deadline
04-Jan-2012, 18:59
UTC+0200
 
 
 
 
Announced
Submission Period (42 Days)
Rating Only (14 Days)

Briefing

Design the Hotel Room of the Future!

Background Info

The hotel room has been fundamentally the same in design for the past hundred years: bed; desk; bathroom; chair; lamp; TV. However, guests have changed dramatically: they are more technologically savvy, design-aware, in-tune with their sleeping and grooming habits and more sensitive to their surroundings than ever before. In general, travelers have much higher expectations for their hotel experiences, yet typical guest room design has had trouble innovating to match these rising expectations.  

Marriott International wants to usher in a new wave of thinking around the way in which hotel rooms are designed and built. Rather than refining or tweaking the traditional hotel room experience, Marriott International wants to push the reset button and design a hotel room from the ground up, incorporating the needs and wants of not just the modern traveler, but the traveler of the future.
 

Task Definition

Develop the hotel guestroom experience that might exist ten years from now. Break through traditional approaches and create a physical space based upon what you imagine are the wants and needs of the traveler in 2022 and beyond. Your thinking should be bold and groundbreaking. 

Think about the automobile industry’s practice of building concept vehicles to showcase new styling and technology. These concept cars are used to gauge customer reaction to new and radical designs. Marriott wants to undertake a similar approach within the hotel space by concepting guest rooms rather than cars.

Designers should consider, but not be constrained by, the many activities that take place in a hotel room including: 

  • Sleeping+ Relaxing
  • Bathing + Grooming
  • Connecting with technology
  • Storing luggage + personal items
  • Eating + drinking
 
 

Concept Requirements

Express your idea with descriptions and visuals of the concepts.  Feel free to explore multi-media (e.g. video, 3D modeling, architectural sketches) and make sure all drawings are to scale.

Visual concepts should be accompanied by:

  • Text definitions of each design component of the hotel room and how it is updated from its current state
  • A description of how the concepts will enhance the guest’s overall hotel experience
  • The physical limitations of the space are four walls with one wall, outward-facing (windowed). Design the space within a footprint that can accommodate up to four adults.

 

Prize Money

The total prize money for this challenge is $15,000 and will be broken down in the following way:

Community Prize: $7,500
  • 1st: $3,500
  • 2nd:$1,500
  • 3rd: $1000
  • 4th-6th: $500
 
Jury Prize: $7,500
  • Winner: $4,000
  • 1st Runner Up: $2,500
  • 2nd Runner Up: $ 1,000
 

Target Group

The target group includes overnight travelers who are early adopters by nature. The target group is envisioned as ranging in age from 30’s to 40’s with a deep appreciation for style + design as well as having a demand for multi-functional spaces and modern conveniences.

 

Inspiration

 

Design Considerations + Macrotrends:

  • Adaptability of space
  • Technology Integration
  • Multi-functionality of furniture
  • Customization + personalization
  • Personal privacy
  • Security + safety
  • Lighting + sound
  • Design intelligence
  • Energy efficiency

 

 
 
 

Comments

  • 5 months ago

    nsonne project guide

    Happy New Year everybody!

    As we've said before, please use the commenting space underneath the briefing for task/contest-related questions and inspiration only. Our support center offers room for general discussions, so I transferred the previous discussion to the public discussion space - check it out here: http://support.jovoto.com/discussions/public-contest-discussion/11-rating-at-marriott-2022-in-public-contests-in-general

    A lot of good points have been made, so I ask you to keep on discussing and to give us your input - we are currently working on an enhanced rating tool, but while on it we're always glad about new input!

    So long everybody. 3 more days. I'll sure be on my toes ;)
    • BUSINS
      5 months ago

      BUSINS 

      I regret but it is unable to put comment on linked discussion topic.
    • szach
      5 months ago

      szach 

      Thanks Nathalie.and Happy New Year! to u too..
  • 5 months ago

    nsonne project guide

    Guys,
    I'm on the ratings and coordinating with the jury - please hang in a bit longer, we'll try to get you the winners as soon as possible!
    Thx.
  • 4 months ago

    flow_ugf

    is this contest abandoned?
    • 4 months ago

      nsonne project guide

      Of course not - read above, as you can see I'm asking for your patience to collect the jury decision. As soon as I get it, I will announce the winners.
  • 4 months ago

    nsonne project guide

    Thanks for hanging in there guys - we"ll have the decision here tomorrow noon EST!
    So long*
  • 4 months ago

    nsonne project guide

    Guys, thanks for your patience.

    So here we go: besides our awesome community winners (CONGRATS GUYS!), we have three lucky jury winners that are - drumroll - ...
    1) ORGANIC 2022 by andrepradiktha.
    2) Type 1 by RK_341
    3) Comma Room by tommylai.

    Big, big kudos to you guys, to the community winners and to everyone who participated.
    Below you'll find a profound feedback from one of the judges, but we also have more feedback on individual ideas which I will paste directly underneath the ideas they commented on.
    Again, thanks and hope to see you in the next challenge!

    "(...) there were two main trends that caught my eye that were instantiated in one way or another in a large number of the designs.

    The first of these trends was an effort to include natural features in the rooms. In many cases, this took the form of simulations of actual vegetation in the room, either as 3d objects (I couldn't tell if the proposal was for real or artificial plants in some cases) or as screen-based simulations of plants, grass, or water. In other cases, this simulation of nature took the form of organic shapes -- either curves in the walls themselves or, in some cases, organic shapes of furnishings within the room. I think that it's a fantastic idea to include any such features whenever possible. One of the most frequently replicated findings in environmental psychology is that exposure to natural environments induces healthy changes in mood, cognition, and even our physiological states and our health. Hotel rooms that promote such exposure seem to me to be very likely to be viewed favourably by visitors.

    The second trend consisted of a strong emphasis on incorporation of screen-based technologies using novel materials like OLED. Many rooms had very sophisticated display systems that could do everything from simulate panoramic views of the outdoor world to providing fine-grained wall-sized displays of many different kinds of data. Some rooms included systems for monitoring the movements and also, apparently, the feeling-state of the guest so that what appeared on the displays could change dynamically. Although I think it's a laudable idea to take advantage of new materials and technologies to fill a room with information (and, indeed, as some designers showed, such digital information can substitute for certain types of furnishings), it's important not to overdo it. Some designs left me feeling like an astronaut entering the cockpit of the space shuttle. Who would want to learn such complex systems when we already know that many visitors walk into a hotel room and spend the first 10 minutes learning how to change the temperature of the room? Also, if too much of the skin of the room is made into screens, then the visitor may feel somewhat exposed by the dramatic simulated landscapes that surround them. When we sleep or rest, we want to be surrounded by a cocoon of refuge and not a grand vista of starlit skyscrapers.

    -the more tech-heavy designs that made my top 7 were ones that provided a more or less blank-slate inside the room, with minimal furnishings and almost all the actual design of the space left up to the occupant to specify either by choice or by means of measurements of behaviour. As mentioned, I think the risk with such designs is that they overwhelm new visitors with a sharp learning curve. The biggest investment in such designs ought to be in the human interface so as to avoid shuttle-astronaut syndrome." Dr. Colin Ellard.
  • 4 months ago

    flegido

    Congrats to all the winners : )
  • 4 months ago

    nininichvarak

    Congrats to all;)
  • 4 months ago

    szach

    Congrats! to the all winners and Thanks for the feedback from Dr Colin Ellard.
  • 4 months ago

    Kijedi

    Congrats to all the winners!!!!!