Design ForeWork

Show us what you discovered on your journey to the workspace of 2025.

€20,000prize pool

Show us what you discovered on your journey to the workspace of 2025.


The Scenario
It’s 2025 and the workspace as we once knew it is just a distant memory. The last eight years have brought fundamental changes to communication, collaboration, interaction, knowledge exchange and learning.

Design ForeWork with your Creative Guide from jovoto on Vimeo.

Rapid advances in various technologies will shape the workspace of the future. Virtual and augmented reality will change how we perceive space, distance and our environment. The internet of things and mobile devices, combined with cloud services are already starting to connect everything and everyone across the globe and this trends will continue. Artificial intelligence will further advance and become part of our everyday worklife, enhance our capabilities and soon just be a regular team member.


These and many more emerging technologies will create dynamic working environments and experiences that transcend the typical office and business constellations that we’re all used to. Smarter, faster, more efficient, more engaging and exciting ways of working together have emerged. In 2025 many of the challenges we still face on a daily basis today are truly a thing of the past.


Your mission
You have been chosen to visit, explore and document the exciting new work frontier in 2025.

Your objectives
You will be sent to the year 2025 to see a special project team in action and observe how their workspace is custom-tailored and configured to enable collaboration and creativity.

When you get back from your trip we want you to tell us everything –  what you experienced, what you saw and what tools and devices, interfaces and technologies, processes and practices you encountered. Tell us how things have changed. From the clever modifications and tweaks to the groundbreaking innovations and ideas. Anything that makes a difference in improving the physical/virtual work environment and the team(work) experience.

We can’t wait to see what you bring back: show us what the future holds in store!

Task Definition

Take “Future Snapshots” that show how the physical and digitally connected workspace has evolved and how teams will work together in the future.

The role of the creative workspace in the future
The orchestration of individual talents toward a collective goal is the challenge for future places of work. Workspaces will become key company resources. A comfortable, appealing environment fosters performance and well-being – physically and psychologically, for the individual and the community as a whole.

The concept of the workspace
The workspace you will be visiting is built around four thematic clusters that when combined form the ultimate teamwork experience.

  1. Interaction – This refers to all use of technology and tools that promote teamwork and exchange for all forms of communication and workflows (i.e. written, face-to-face, data, remote, brainstorming, conferences etc.)
  2. Information – This refers to all technologies, tools and devices that make documenting, archiving, sharing, transmitting and receiving information easier and efficient.
  3. Interfaces – This refers to all connections with virtual environments, remote workers, conferencing, different time zones etc.
  4. Infrastructure – This refers to all tangible objects and their arrangement (i.e. desks, chairs, tables, workbenches, drawing boards, silent spaces, walls etc.)

This workspace is the canvas for your creativity
When taking your “Future Snapshot”, please show us one great new development taken from the clusters:

  • Interaction
  • Information
  • Interfaces
  • Infrastructure

Tell us how it improves teamwork from the perspective of the entire team or individual team member(s). Your Future Snapshot can literally be about anything that breathes new life into the tired old workplace. You are welcome to submit as many ideas as you want from different thematic clusters.

Optional task: The BIG picture

Your snapshot can also show us a bigger holistic workspace concept.

  • What’s the overarching concept or theme behind the workspace?
  • What are the individual pieces of the workspace that shape the whole?
  • How do the different technologies transform the work experience?

The space is 10 x 7 meters long and 4 meters high and offers the perfect creative environment. The environment is flexible and can be divided and arranged in any way that helps make the work experience more engaging and efficient. Keep in mind that while the workspace is physical, it must also accommodate the virtual and remote interactions of team members.

You do not have to be an expert in 3D environments for this project. The workspace shown here is there to give you a frame of reference and an impression of the physical scale. You are welcome to equip and arrange the space if it is relevant to your Future Snapshot – but it is not mandatory.

The team is here to guide and inspire you
The team is here to help you get a picture (we’re including the picture/visual; check the Project Kit) of how a future project could be set up and how the workspace could be adapted to perfectly suit the team’s collective needs and the individual member’s needs. Time to meet the team: It has been recruited by an international tech company to develop the prototype for a next-generation home assistant (think along the lines of a highly evolved Amazon Alexa) in a creative workspace located in Kreuzberg, Berlin.

Target Group

Please refer to the team set-up shown in the briefing and the team sketch. The profiles are provided to give you an idea of the unique personalities and backgrounds of the people working towards a collective goal.


We know that 2025 is a big leap forward.

  • Nonetheless, we’d really like you to align your imagination at the intersection of science and fiction.
  • Imagine and explore how physical and digital environments could merge in the future.
  • Please go beyond apps and tools that already feel very familiar and established in 2017.
  • Think Google for starters, but don’t be afraid to think  Star Trek.

In any case, be as digital as necessary, but as human as possible.

Guidelines, regulations, comments

This is a jovoto pro project where only jovoto pros can participate and submit ideas, however after the first week the project will be made public visible on jovoto.

When submitting your Future Snapshots you must fill out the “Project Template” which you can find in the Project Kit. This is a one-page essence of your big idea. These project templates allow us to give our clients easier access to numerous  creative, complex and detailed solutions. Thanks for helping us out!

Of course we also want you to continue submitting your beautifully detailed project presentations.

You must highlight any third-party material you have used. Be sure to include the source where it can be found.

Submit your design on February 14th by midnight (23:59 CET Berlin time) to be chosen for the two Halftime Awards. We will discuss your submissions with the partners, get back to you with the Halftime Feedback and award the best two submissions on February 17th. The deadline to upload your submissions to be selected for the Jury Awards and Jury's Shortlist is March 16th (5pm CET Berlin time).

Required file format
You can unleash your creativity in the form of graphics, info posters, workflows, animations, video art or any other way that captures people’s imagination and helps us to understand what you discovered in 2025.

Material and useful links
Be inspired by these Pinterest boards:

Legal Overview

Here is a brief overview of what you should take into particular consideration:

1. When entering an idea for a project, the ForeWork partners may display, share and print it for evaluation or presentational purposes.

2. There is a six-month exclusivity period:

  • in which you may publish and share your idea on other websites or social media and ensure it is clearly labelled as a submission created on jovoto.
  • after which you may offer your submission to others and publicly display it.

3. Please ensure that you have noted any and all third-party material you used - including the source where it can be found.

4. When uploading an idea, you agree to jovoto's general terms of use, as well as the specific project terms (see the brief).

5. The project terms clarify rights for your upload, as well as the details that go into effect if and when you are informed that someone wishes to license your design.

6. Please check and review your submission and the attachments before uploading them – they can only be deleted within 24 hours of uploading.

7.  Please note that in this specific project, jovoto appears as jovoto and as the role of a client according to the project terms as well as the partners of the ForeWork initiative.

Download material

Click on the following links to download working material and additional information related to the project.

Project terms

For this project, special  project terms  apply.

Halftime Feedback

Hey Future Thinkers!

Congratulations and Well done thus far on designing the future of work!

Firstly, a massive thank you for the high level of quality storming thus far it has been so much fun. We are loving the ideas and also the camaraderie between all of the creatives! (it’s very heartwarming). We know that a crowdstorm like this one can be a big undertaking. But it seem you have managed to wrap your head around the challenge and it looks like the future is in safe hands!

So here are two exceptional ideas which would love to award for with 500€ This beautifully created Ai interaction was well summarized in a simple 5 step process and implications of this simple idea are massive. We enjoyed the idea because it solves an everyday problem that will grow even more in times of diverse and constantly changing teams. 

The second is Office En Route: The future of the work is mobile Although it was a very tough choice between all the ideas the reason we choose this idea was the great detail of the concept and in particular the user journey that is highlighted on slide 8. It helped to really make the impact of this idea tangible for the individual.

Overall, we are enjoying the depth of research that has gone into many of the ideas, I feel that you have started out strong and now application is the key. For myself as a service designer context is everything and I am buzzing with anticipation to see what comes next!

As we proceed to the critical end of this crowdstorm the jury and I would like you to think about HOW and WHY your technological suggestions are being used. We feel there is an imbalance towards technology to be the magic bullet to solve all the problems. Your ‘snapshots’ of the future can contain technology but should highlight how they help teams to work together or individuals increase their productivity or creativity. This can be done by simply including a user journey, the suggested persona or some process maps, even a role play or re-enactment would be great. The Jury and I also felt it is important to mention that you are designing for humans, their needs and interactions.

  • Who are they?
  • How will they be working together?
  • What processes are we utilising to do this?
  • Think about what is the context and what are the implications?
  • Will humans immediately start using new innovations or will there be a resistance?
  • How can a transition be facilitated?
  • What does the onboarding process happen?
  • How were the team educated on best practice?
  • Will there be flow on effects or consequences?

Finally, I have suggested a few times to many creatives that it is totally ok to submit more than one idea. I believe it would be better that each idea have one problem, one solution, one technology and one use case. Remember to K.I.S.S. as a designer (keep it simple and special). 

Many thanks it’s an honour to be guiding you to the future, You’re an inspirational bunch of creatives and I’m excited to keep guiding you into the future!

See you on the platform,

P.s If you do find any great resources or interesting articles about the future of work you can share it below and then we can all appreciate it!


Show older comments (22)

"Please go beyond apps and tools that already feel very familiar and established in 2017." There are existing tools that are just not being used enough, or that could be improved through some tweaking. How do we know what the jury considers "very familiar" and what is not?

Hey Sarkar,

I like this idea of taking something common place today and giving it new meaning and purpose and making it more significant! I would love to see what you are considering, The jurors would be happy with a creative and interesting outcome no matter the tech.

We added this line in to push creatives away from today's trends if you look at Gartner's Hype Cycle We are looking for technologies with little maturatity and how they could be utilised in the future.


G’day Creatives! Welcome to the next instalment of the ForeWork challenge!

My name is Adam, originally from Melbourne, Australia and as of three years I have been working in Berlin as a Service Designer for Factory Berlin. Factory Berlin is a startup campus hosting companies such as: Soundcloud, Twitter, Uber and Many others. Previously, I have worked within design agencies and for big corporates such as Deutsche Telekom. I have a background in Industrial Design and I am also an alumni of the Design Factory Global Network, Stanford's ME310 & School of Design Thinking. I have also been the creative guide for The joiners puzzle from Hettich, It was a great experience and I hope that we can have an even better time with this project. What I am looking for is clear simple features that express creative genius, and how you have applied that creative genius the the problems you feel are around today.

I am thrilled to be your creative guide over the next weeks, As I believe the ForeWork topic is something that will help shape our future, yes the one me and you will be living in! It’s important to me that the discussion starts now and that we are apart of what will bring the best out of the creative mind. There are amazing companies that are sponsoring this brief and from discussions that we have had their ears are WIDE open!

I look forward to seeing your ideas and working together with you to develop fantastic concepts, customer experiences and touchpoints that help create a seamless and simple solution to this problem. Keep in mind that I am here for YOU! I am here to answer your questions and help you in the creative process. Bring on those ideas and keep up your great work.

All the best and i look forward to meeting you on the platform! 

Hey Adam, So great to have you onboard as our talented and dynamic creative guide. Looking forward to reading your encouraging, and constructive feedback! Best, Jess

Hi Adam,

I have a past project I submitted for another Jovoto competition (the other forework) that I feel is much more applicable here because it is a designed space and ecosystem, as opposed to an organizational idea or platform. I wanted to see if it is allowed to build upon that idea and submit it for this competition, as I feel its more applicable in this framing of the theme. I am excited to continue the idea (it happens to relate to one of the current Sparky ideas) and make it apply to the core clusters being used in this competition. Thanks for your help, and I'm excited to begin!

Sincerely, Breanna

Hey Breanna,

I believe that it should be fine to put forward your idea that has been inspired from the last Forework crowdstrom. I would love you to give it credit and link it in your submission, possibly whilst telling us which aspects you're trying to focus upon and make better for this new crowdstorm :).

I look forward to seeing project in the future! Adam

Hey Adam, I can't seem to find the halftime feedback post. Can you please help me out? Thanks so much

Hey Future Thinkers!

The halftime feeback is now up! Congratulations to the winners and to all the people who uploaded ideas!


Hey Team!

There is an awesome article written by Agnes Uhereczky of the Worklife HUB,a ForeWork partner, where she offers her take on the future of work and the ideas that have come in through the **ForeWork initiative.

I love the point she makes here: _"I hope there will be design submissions that will tackle wearable technology, as well as some revolving around health and work — since we will have to work pretty much for our entire lives, work must be sustainable, and we need to stay healthy for longer."

Have a read, you guys are making a real impact!



I think my best work habit is the ability to come to work wide eye. open minded and inspired on a monday morning (well, most of the time ;P nobody's perfect. ) .

I love what I do and always try to live true to this. One of the things that inspires me is reading about what other people are wrestling with. At the moment I am reading the 'tipping point' by Malcom Gladwell and this morning I read thru this great article from Markus Albers.

So, I am interested in what You the future thinkers are doing to get yourself inspired on a monday morning?

Cheers, Adam

Let think this question wasn't rhetorical:) Despite it's already Tuesday, I would say, the best inspiration is seeing other people's creative process. Materials and tools reviews, how-to articles, video lessons, and interviews - all this stuff drives me creative. And yes, I know it sounds nerdy:)

Hey Tia, thats great :)

Have you been also enjoying the jo academy? sessions what would be interesting for you to learn about in the future sessions? I really enjoy hearing about the daily lives of creative minds. It's super interesting how it has changed throughout history and also the mode of work. I also like spying on peoples 'studios' there is so much stuff people never produce.

Thanks for the response. Adam

Unfortunately, I missed all the JoAcademy sessions by now, but I expect not to miss next ones. Basically, the main subject of a session doesn't matter much, for me. The most significant things I learned, I got from the most unexpected sources:) So it's enough simply to be in "creative tribe" to be inspired and move along. All the best, Tia

A "Creative Tribe" that's a pretty interesting idea - What does that look like for you?

I think this is a very subjective term, rather an "atmosphere", created by the information we consume from the world. We are, what we eat, you know:) My network is consciously limited mostly to people/communities/resources which somehow related to creative process, no matter in what area - sports, science and everyday routine also can be a piece of art. It doesn't mean, that I imagine myself on the rainbow with unicorns, but since the most of my information exchange with the world is a creative exchange, I have a DIY illusion that I live in a creative tribe:)

Hmm - seems like you have a pretty cool idea here, I'm yet to see your idea. wouldnt it be nice if you visualised this somehow? ;) ;) ;)

I always wonder what happen if I were to map out my personal network. what they would say about me and what I could learn about who and why i connect with people.

very interesting stuff.


I have a hope to submit for the contest if having enough of time, and maybe I could develop these my concerns into the practical direction in my project:)) Thank you!:)

Hello everyone. Some days ago i've seen the movie "Passengers" - . A really cool one, which had everything and more. The more represents the future of intergalactic travel. Taking in consideration the organizational of future trips in space and the discovery of the 7 planets, similar to Earth, i believe that by 2025 -2030 will be organized travel plans for populating those planets or for testing them. The theme being "work in 2025" - would be interesting - if jovotans could create a holistic approach regarding workspace in a spaceship. We may not be near the spaceships we can see in the movies, as development, based on several levels of dormitories, cantina, workplace etc. In a different scenario, i can see this idea as a different contest, with the theme of building the next spaceship, on which you would like to spend the rest of your life.

I really loved the movie as well - For me it was so impactful to be able to travel 250 years into the future. It would be such an innovative idea :O to know what happens. I think the thoughts on the future are so varied. I never thought that we would be putting people on mars in our lifetime however it seems that it will happen in only a couple of years!!!

I dont know how I feel to 'trapped' on a spaceship for the rest of my life - but then again is earth not a type of spaceship? What do humans actually need to survive? Very interesting stuff.


Hey Team!

After some discussions with you, the amazing creatives! We at jovoto have decided that is best to: **Extend the deadline! from Thursday the 16th to the Sunday the 19th. This will give you the weekend to put down those finishing details, refine your presentations and comment on other ideas!

Any questions you can ask me directly.


Thanks that was very helpful I was making last touches on my presentation and that helped me a lot.

Hey Team!


Love ya work, Adam

Just to make sure - this is not "Hey, guys! We have extended submission period again, go have your weekend!", right? This is "Do you actually realize that you have ONLY TWO DAYS?! GO-GO-GO!!!", aha?:)

Hello all, could you please tell me how to submit my proposal? Thank you

Never mind: got it. Thank you.

Ah, if we had few more hours!

If only,

We did try give you enough time :o. Your ideas look great though!


Thank you really much, we needed a bit more last minute upload time!:)

I have to say that this one was a really enjoyable work .... and again thankxx for your help adam you did a great work pushing us to go further ;-))) good luck everyone

Thank you, Adam! and good luck everyone!

Congratulations to everyone! I still haven't read the all final updates and last-day ideas(tech problems from my side), but I want to say big "Thank You" to everyone for such a great company. And I wish every one of you to have an opportunity to make a real big impact in our future. Good luck, and not only in this contest! And big thanks to Adam for inspirations and "Peace and K.I.S.S." atmosphere:)

yes I have to agree ADAM deserves a huge capital letters TANXXXXXKXXXX for beinga great guide that push us to the limit LOL ;-)

Dear Creatives,

Firstly I would like to thank you all for contributing to this project! Imagining how the future might look like is a very difficult task and you managed to come up with over 50 highly detailed and complex concepts. It was very inspiring to go through them and they sparked a lot of great discussions among Adam and myself.

Therefore, I am very pleased to now announce the six Community Award winners:

1st place: floWork - Air Writing Digital Device by turb0hp

2nd place: The Adaptable Canvas by joanaf

3rd place: Office En Route: The future of the work is mobile by Breanna Faye

4th place: Firefly by Juan Pablo Cruz

5th place: Bass-relief panels by Monstro

6th place: Ai Client by Iván Santiago

Congrats to the 6 Community Award winners. You can take a look at the overall community ranks here.

On top of the Community Awards we have some extra awards for our jovoto creatives.

The Best Collaboration Award goes to Sam Lane and Sebastian Needler for their submission IRIS™: The Workflow Tool.

Our Best Feedback Award goes to Tia, thank you for your passionate engagement.

As it is always great to see a new faces here on jovoto so our Newcomer Award and a warm welcome goes to Priandra Izzan Said and Aditya Hukama.

And finally, the Fairest Rater Award goes to orangerender.

Congratulations to all the winners so far and again thank you to all of the creatives for submitting ideas for the Design ForeWork crowdstorm. Stay tuned for the Jury Award winners which we will be announcing here soon.

Yours, Nils & Adam

Thanks a lot Dear Nils , Adam for your support and great efforts, Congratulations to all winners :)

Congratulations to the winners and all participants!:)

EHEH you deserve it Tia ;-)

Totally agree Tia deserve it for sure . great efforts Tia, congrats :)

Thank you very much, Sameeh!:)

Sure, you did a great work indeed, Tia. Keep it up, my friend!!

Thank you so much, Ivan!:)

I really want to give you a big thank you from jovoto for the great feedback you gave. People like you make this a community!

Thank you very much, Fabian! Jovoto is an amazing platform and I'm really glad to be the part of the community:)

congratsss evryone.... it was a huge challendge with lots of very good proposals ;-)

Congratulations to all the winners!!!

Congratulations to all the winners! great work :)

Congrats to all!!! This was a great project!!! Cheers!!!

Congrats to all participants great Job!! :)

Congratulations to winners and all for great work!

congrats to everyone! :)

Congratulations, everyone, this was a very stimulating contest that brought the community together.

Hey Creatives and Future Thinkers!

Happy monday from sunny Berlin. The ForeWork Jury took a closer look at your submissions to select the Jury Award winners of the Design ForeWork Crowdstorm. They have been very impressed by your creativity, inspired by the scope of ideas and effort you all put into thinking about the future of design work, it has been a pleasure also to share the discussion and debate that flowed throughout the entire crowdstorm and I am really excited to be able to announce the prize winners now:

Best Holistic Concept €3,000: Office En Route: The future of the work is mobile by Breanna Faye

This mobility concept for a mobile and autonomous office pod takes an in in-depth view into how collaboration is made possible while being on the road, making an efficient use of the travel time. The jury acknowledged this submission’s wide focus ranging from new technology and concept design to network collaboration.

Best Interaction Concept €1,500: THE ONE WORKSPACE CONCEPT - 2025 by Jorge Marín

This award is for innovations that promote collaboration, communication, and workflows. The one workspace concept - 2015 is an extension of the Looking ForeWork winning submission “Virtual copy of Companies”, painting a vision of equal and intuitive access to virtual workspaces while exploring the implications of virtual ecosystems and work environments.

Best Information Concept €1,500: by Sara Ramos & Renzo Vallejo

Also selected were technologies and tools that make documenting, archiving, and sharing information easier and more efficient. UNBIAS.ME is an AI service based on insights from the field of behavioral psychology that checks a team’s decisions against their unconscious biases. The jury saw this submission as a great tool for dealing with more diversity in the future.

Best Interface Concept €1,500: IRIS™ : The Workflow Tool by Sam Lane & Sebastian Needler

This award is for concepts dealing with virtual environments, remote access, conferencing, and working across different timezones. IRIS™ is a revolutionary AR tool that transforms how we create and collaborate within workspaces with high-level augmented reality glasses. They allow for meetings to take place anywhere on the spot and its applications can range from interactive factory work to high-level concept development.

Best Infrastructure Concept €1,500: The AI ACTIVE BUILDING | Km 0 | The office era by luanastefan

An award was set for submissions dealing with objects and physical spaces that enable specialized tasks and offer a supportive environment. The AI ACTIVE BUILDING builds on the idea of an infrastructure that reinforces positive habits. Energy-producing floor panels power companies' smart displays and thereby encourage employees to be more active while visual feedback creates a positive response.

Additionally, the following five concepts were selected for the jury’s Shortlist Award:

6th place €200: CreaTeam by Tia

7th place €200: Bass-relief panels by Monstro

8th place €200: The Adaptable Canvas by joanaf

9th place €200: Workkitchen by Arina Agieieva

10th place €200: Walk with me by lingfa

Congratulations to all the winners, this has been a great and inspiring exploration into the future of work. To all the winners of this entire ForeWork challenge we really appreciate the effort you have put in. From the discussion from the jury I was enlightened that there is often assumption that people ‘know’ what the future holds. However, this is not the case it is a mystery to all. The only way the future is created by talented thinkers and creators that show the potential of what can be! Thankyou, to everyone who submitted, discussed, wrestled, proposed and thought about a better world!

All the love from a truly inspired and creative guide


Thank you very much, Adam! Congratulations to all the winners!:)

Congratulations to everyone, for a great project and a futuristic movement

Congrats to everyone! It was an inspiring project and happy to see so many great ideas that were discussed over here! :)

Congrats to everyone - we're all winners! This was inspiring :)

thanks for sharing the IDEO concept for their mobile office again! they really have spectacular product design and rendering capabilities! with a background and speciality in architectural design, urban design, and user experience research, i was super excited to see this and expand the idea of a mobile office concept that focuses on the impact of future autonomous vehicles and how they might change the nature of the way we work and live - how buildings and cities respond and are affected - and ultimately how it could improve our day to day lives (and shorten our work days!):)

@Arina: I really want to underline Breanna's argument: The jury knew of the IDEO concept but felt that Office En Route really took the concept to the next level with regards to the larger implications for urban / office planning. This is why we awarded it the "Best Holistic Concept" award.

congratulations to an amazing group of creatives and to all the amazing concepts, products, buildings, platforms, services and technologies that were explored in this thought-provoking snippet into what the future might hold for our work lives in 2025! it was an honor working alongside each and every one of you!


Dear Creatives,

In the next step of the ForeWork Initiative, we will be hosting a two-day workshop with the initiative partners in Berlin. There we will be building on your ideas to develop new scenarios about the future of work.

I am very happy now to announce the four ForeWork creatives who are invited to come to Berlin and participate in this workshop:

Celina Cabral


Jorge Marín

Adam Cochrane

Congratulations to the winners, I am looking forward to meeting you.

Yours, Nils

Big congratulations to the winners! Have a great time;)

congratssss evryone ..... super ..... enjoy ;-)

Awesome award everyone! I went back through each of the four workshop winners submissions and they are truly gems of ideas! Have a great time working on them in Berlin!!

Thanks so much girls, you all had awesome ideas as well! and congrats for the jury's choice :D

Thank you very much for the link, Tiberiu! It is interesting to read. Indeed, without starting global transforming today, there is no use in planning or predicting future of business:)

Dears, I just wanted to give you a heads-up about a project that might interest you future thinkers :)

We are now running a crowdstorm where you can come up with a future scenario on how our electricity supply could look like in the future. It's really open how you interpret it: technical feasibility and other hurdles do not play a role! So you have total freedom to visualize your very own utopian scenario.

Check out more infos from the Brief here

I am looking forward to see your ideas too!


Project terms

The following Project Terms are the legal basis for your participation in this Crowdstorm.

In §3 we define the rights that you pass on to jovoto when you submit an idea.

In §4 we define the rights that you pass on to the client. From §4.2 onwards, you find the details about which rights you pass to the client once the Crowdstorm is completed if they decide to license your idea.

In §5 you will find important points on what you will be held responsible for (like respecting copyrights and clearly marking all third party material in your submission).

In §6 you will find further provisions that are specific to this project. Please carefully read this part. 

1.    Scope

1.1    These project terms supplement the Terms of Use for creatives and apply to public projects in terms of section 3.1.1 of the Terms of Use. Definitions contained in the Terms of Use also apply to the context of these project terms. Public projects may be viewed by everyone. All registered creatives may submit ideas for such projects provided they accept these project terms.

1.2    By submitting an idea to a project, the creative accepts the terms of use and these project terms.

2.    Right to be Named as Author

By accepting these project terms and the terms of use, the creative waives any right to be named as author if the client wishes this when licensing the creative's idea. As long as the client does not purchase the idea, jovoto will ensure that the creative is named as author.

3.    Granting Rights of Use to jovoto


By submitting an idea to a project, the creative grants the rights of use listed in section 3 to jovoto.

3.1    Even when participating in a project or submitting an idea, the creative still retains the right, without restriction on content, time or space, to use his own idea for the purpose of self-promotion provided he observes the rights of third parties, in particular those of the client. This does not apply to the first six months following the end of the submission phase of a project. During this period, the creative is not permitted to use his idea in any other manner. The client's trademarks and other related rights may only be used if and when the client explicitly allows this for the performance of the competition.

3.2    jovoto wishes to point out explicitly that participation in a project and/or submission of an idea does not confer on the creative any right to use material of jovoto or the client. In particular, participation in a project does not give the creative any right to use the logo or other materials belonging to the project sponsor (client) or to third parties. This does not apply in cases where the project terms or the project briefing call for other arrangements.

3.3    The creative submitting an idea to a project grants to jovoto non-exclusive transferable rights, without restriction on time, space or content, to use the idea, including associated creative works and any comments submitted therewith to the extent required for the operation of the platform. In particular, the creative grants to jovoto the right to make every comment and/or idea and the associated works on the platform accessible to third parties and to make any reproductions necessary for this purpose. The creative grants to jovoto the right to edit the works in question in order to present them more favorably on the website.

3.4    In addition, the creative grants to jovoto the right to make comments and/or the idea and the associated works publicly accessible for the purpose of presentation beyond the confines of the project, for example in the jovoto newsletter or in its blog, to distribute them and to edit them, in particular to create and present summaries or individual pictures of videos and texts, scaled-down versions of photographs ('thumbnails') etc.

3.5    Furthermore, the creative grants to jovoto the non-exclusive right, without restriction on content, time or space, to use the ideas and associated works in any medium for the purpose of communicating and promoting the project and/or ideas submitted to the project. To this end, jovoto may reproduce the ideas and associated works, distribute, edit, rearrange them, make them publicly accessible, broadcast and publicly play them in other ways, whereby this includes in particular making them available or broadcasting them by transmitting the content to fixed or mobile terminal devices of other creatives as part of automated subscription services (push services) or download services (pull services) (e.g. by podcast, RSS feed, Atom feed, XML interface or other technologies). The parties to this agreement consider the right of public reproduction also to include, in particular, the right to render the idea and associated works on the website using methods to play back audio and video data that can be received and simultaneously played by creatives (streaming), including the possibility of configuring the stream in such a way that the broadcast data can be stored by the recipient. In order to document the project and/or to promote the platform, jovoto may in particular include the creative's idea, alone or together with the ideas of other creatives, in a catalog of ideas, which will be made available to the client on conclusion of a project, and which it may reproduce as a different form of print publication and distribute (including as poster), where this serves as an appropriate form of publication for the platform, present at trade fairs (in particular in the form of banners, posters, video clips), make accessible as "best cases" on the platform, also in conjunction with other projects, or make generally publicly available, include in press releases or make available to third parties in the course of normal public relations work (for example for external press reports in journals).

3.6    In order to secure the greatest possible level of awareness and reach for the creative's ideas, the creative additionally grants to jovoto the right to publish the creative's ideas, and/or to have them published, on websites of external providers, to make the reproductions required for this and to transfer the individual works (i.e. the corresponding files) to the relevant third party, and/or to grant these providers technical access to the ideas for the above-mentioned purposes, including the right to reproduce the ideas for inclusion in their own websites. In order to achieve the aims mentioned in this sub-section, jovoto may use popular, established technical methods (e.g. embedded functions). The creative therefore consents to the relevant third-party provider adopting the works in question and also publishing them.

3.7    The creative will receive no monetary recompense for granting the aforementioned rights of use to jovoto. In return for being granted the rights, jovoto will present the creative's ideas on the platform and will give him the opportunity to sell his ideas to third parties or to jovoto and to participate with his ideas in projects.

3.8    In technical terms, the platform is a highly complex system with a large number of links. The content of creatives builds on from different user content and is cross-linked with it in many ways, etc. In addition, as a platform for creative services, the platform must provide a high degree of transparency and traceability – also covering the possibility of investigating or searching through events set in the past. The granting of rights of use in accordance with section 3 is therefore irrevocable and extends beyond any end to the user agreement. Content submitted by the creative to the platform can therefore remain accessible on the platform even after this license agreement terminates or the creative is no longer a user of the platform for other reasons.

3.9    jovoto also endeavors wherever possible to allow the creative every freedom to exploit his ideas vis-à-vis third parties. Within the scope of projects the creative may, where applicable, have the opportunity to subject his idea to open content licensing terms (such as Creative Commons licensing). Whether and to what extent this is to apply in an individualproject (including the relevant details) will be specified in the briefing. The creative must in all cases explicitly indicate the use of third-party materials, including those that are subject to open licensing.

3.10    The aforementioned provisions apply accordingly for performance provided by a creative that cannot be registered or protected (e.g. draft concepts). At the same time, the performance provided by a creative is also deemed to have been rendered even if it cannot be registered or protected (e.g. as patent, brand or copyright) unless explicitly agreed otherwise.

4.    Granting Rights of Use to the Client


By submitting an idea to the project, the creative grants the rights of use listed in section 4 to the client. The granting of rights of use in accordance with section 4.2 ff. is subject to the condition precedent that the client decides to acquire the creative's idea.

4.1    By participating in a project, the creative grants to the client the non-exclusive right of use, without restriction on content, time or space, to present his ideas and works as such outside of advertising campaigns or in order to promote the project, alone or together with the ideas and works of other creatives participating in the project, in any medium. Moreover, the creative grants to the client the right to use the ideas and works for the purpose of internal and external market research and for preparing the acquisition of the exclusive rights of use to the ideas and works. This may require the distributing and making the ideas and works publicly accessible, limited to the aforementioned purposes.

4.2    By accepting this license agreement, the creative grants to jovoto, subject to the condition precedent of the client's decision to acquire the corresponding rights from jovoto, rights of use to the idea that the creative has submitted to a project, together with all works, performances and activities contained in the idea, and to elements protected by copyright, design and performance protection rights associated with the idea (hereinafter referred to collectively as "works"), for exploitation in all known and unknown manners of utilization, in particular to the extent detailed below. This includes in particular – also in cases where rights arise at a later date – the exclusive, transferable right, unrestricted by content, time and space, and capable of being sub-licensed in parts, to reproduce the idea, and all works, performances and activities contained in the idea, irrespective of whether for payment or not, to distribute them, exhibit, rent out, to publicly render, in particular present, perform, display, make publicly accessible, broadcast, relay via cable or other systems (cable rebroadcasting), reproduce through video or audio medium, to make public via screen, loudspeaker or any other technical device, programs already broadcast or recordings made on the basis of public transmissions or to reproduce in any other intangible form, to edit and rearrange as well as to publish and use any such edited or rearranged form.

4.3    The aforementioned rights of exploitation for commercial or promotional purposes include in particular:

4.3.1    The right to reproduce the idea, and all works, performances and activities contained in the idea, in any tangible and/or intangible, digital or analog, form, e.g. through reprography or transfer to analog media (e.g. packaging, promotional material, advertisements, placards, books, stickers, printouts, pictures, illustrated books, books, comics, leaflets, flyers, photographs, photocopies, photo-mechanical processes, posters, magazines, newspapers), through digitalization or any other form of digital storage and to temporarily and/or permanently store on any other known type of data, video and/or video/audio media such as diskette, DVD, DVD-R, DVD-RW, DVD-RAM, HD DVD, Blu-ray Disc, CD-ROM, CD-R, CD-RW, CD-Audio, Super Audio CD, audio cassette, vinyl record, MMC, SD, MS, MS Pro, Flash Card, Smart Card, Secure Digital Card, memory stick, MiniDisc, DAT, hard disk, server, proxy server, USB stick and/or via transmission in the Internet or other data networks or through transmissions or in database systems; in particular this also includes the right to use the idea and all works, performances and activities contained in the idea for company-internal and -external presentations, in company-internal media such as intranet, PowerPoint presentations and for the creation and distribution of advertisements in print media and in electronic, especially online, means of advertising;

4.3.2    The right to distribute or put into circulation the idea and all works, performances and activities contained in the idea in any known way and on all physical analog and digital media independently or in combination with other works, especially in support of a product, and/or to offer these to third parties, in particular to rent and lend out irrespective of the distribution channel and the embodiment, in particular through distribution of the idea and all works, performances and activities contained in the idea on the aforementioned digital or analog media via wholesalers, resellers or retailers, mail order and irrespective of whether by remote sale, electronic transaction, free transfer or free distribution;

4.3.3    The right to transfer the idea, and all works, performances and activities contained in the idea, in any known technical manner and to make them known, and in particular accessible to the public. This includes, in particular, the fact that the idea and the associated works may be stored in digital form in a data processing system from which they may then be retrieved by third parties 'on demand' as a stream or download or any other form as digital signal via wired or wireless media and/or transmitted there with the consequence that the stored data are transferred to the receiving device of the third party where they may be decoded after storage, intermediate storage or immediately, i.e. converted into text, images and/or sounds and made visible or audible. The idea and the associated works may also be made available to the third party in such a manner that he/she may store the idea and the works contained therein and/or parts thereof in his/her receiving device and may access them there repeatedly. Interactive use by way of on demand is characterized by the ideas stored in digital form being made available to members of the public who are not present at the source of where they are made available, and being made available in such a way that members of the public have access to them and can request their transmission at independent times and places even if transmission of the works to third parties takes place at a later point in time than at the one requested. The online right of use exists independently of the form of transmission chosen by the client or its licensees for the use of the protected material and includes, for example, interactive or non-interactive online systems, electronic databases, the Internet, the World Wide Web, social networks and platforms such as YouTube, Twitter, XING, Google+, LinkedIn or Facebook, Apps, IRC or news, file sharing or application service providing;

4.3.4    The right to send or forward the idea, and all works, performances and activities contained in the idea, to third parties irrespective of whether in 'analog or digital' form whether via data networks in the form of subscription or download services (e.g. by streaming, video-on-demand, near-video-on-demand, podcasting, webcasting, simulcasting, IPTV, mobile TV, push services (such as RSS feed, XML interface, etc.) and pull services of all kinds) or via traditional modes of transmission such as public or private broadcast, rebroadcast and repeat broadcast via radio, television and similar systems of communication and reception, electromagnetic waves, electronic devices, wire, cable, satellite, antenna systems, digital means of communications and other technical equipment, whether via the client's own means of transmission or via public or private broadcast companies;

4.3.5    The right to publish the idea, and all works, performances and activities contained in the idea, first in any desired form at the point in time of the client's choosing irrespective of whether on any type of tangible media or in intangible form (e.g. on the Internet), irrespective of whether independently or in combination with other content such as a collection or multimedia work or as part of an encyclopedia;

4.3.6    The right to commercially exploit the idea, and all works, performances and activities contained in the idea, through the manufacture and sale of goods of all types (e.g. dolls, toys, stuffed animals, sports articles, household, bathroom and kitchen items, garments, printed matter including comics, sound storage media, headgear, buttons) and/or to exploit the media listed and described in this sub-section, the marketing of services of all types using the circumstances, names, titles, figures, illustrations or other relationships related to the idea, and all works, performances and activities contained in the idea, including the right to exploit the idea fully or in part through the production and sale of games/computer games, including interactive computer games, and/or other multi-media productions and/or other forms of work and to promote goods and services of any kind using such elements or through edited or unedited excerpts from videos ("merchandising right");

4.3.7    The right to modify, edit, combine, arrange the idea, and all works, performances and activities contained in the idea, in any manner, especially through correction and translation into any other language, through extension, conversion, augmentation, adaptation, complementing, through inclusion in databases or by the creation of collected works, through the substitution of images and figures, through changes to the characters of figures, or allowing such actions to be undertaken by third parties, and to publish, exploit, or have published and exploited, the edited or rearranged works in any of the ways described in the above provisions.

4.3.8    The rights granted exist irrespective of the technology used as the basis for the use of the right. In particular, the granting / transfer of rights of use are not bound to the form of data transmission (analog or digital), to the means of data transmission currently used or to the type of end-user receiving device. The client is especially entitled to allow this access via any type of equipment or device that is technically able to call up and/or represent the content provided. Access can be effected in particular with the aid of fixed devices (e.g. personal computer, set-top box for digital TV or Internet terminal) and mobile terminal devices, especially mobile telephones (via WAP, SMS, i-mode and any future standards), smartphones, electronic organizers, so-called personal digital assistants (based on operating systems such as Stinger, EPOC, Palm OS, Windows CE/Pocket PC), in particular via wired connections (telephone networks, TV cable networks, ISDN, DSL, Internet fixed line, etc.), via wireless connections (wireless local loop, satellite, radio [in particular DVB-H], mobile telephone networks [GSM, CDMA, HSCSD, GPRS, 3G, UMTS], wireless LAN) or in the process of synchronization with other electronic devices (e.g. via cable and network connection, Bluetooth or infra-red) and on the basis of various transmission standards and presentation formats (e.g. TCP/IP, SMS, MMS, EMS, PMS, smart messages, DVB, HTML, WML, cHTML, e-mail) in all online services, data and (tele-) communications networks, in particular the Internet.

The client is to be able to use the idea fully and exclusively on a permanent basis and to exploit it commercially, in particular for advertising purposes and across all media.

4.4    In addition to, and above and beyond, the above provisions, it is agreed that, if the creative has created a computer program, only the client will be entitled to exercise any proprietary rights to the computer program after the transfer of rights by jovoto.

4.5    Following the transfer of rights, the client is entitled at its own discretion and without the separate agreement of the creative, to transfer the rights listed in section 4 to third parties or to allow third parties to exercise such rights irrespective of whether in the original form or in an edited form. This applies independently of the content and scope of the license terms agreed with the relevant third party, i.e. irrespective of whether through the transfer of the exclusive right of use or through the assignment of individual or several fully inclusive or non-exclusive rights of use limited with regard to content and/or time and/or space.

4.6    The above provisions also apply in the event that the idea, and all works, performances and activities contained in the idea, have been combined with third-party protected material. If a collective creative work with shared copyright ownership has resulted from the combination of the works with other protected material, the creative herewith agrees to the exploitation of the collective work to the extent specified by the above provisions.

4.7    The use of material covered by open access or open content licensing terms for the development and creation of the project idea is prohibited, irrespective of whether this is done by the creative or third parties. The creative warrants that he will not use such material.

4.8    The idea will also remain visible on the platform even after being sold to the client. It will however be marked as 'sold (e.g. as 'Client's Choice').

4.9    The creative waives his right to be named as author in the exploitation of the idea. jovoto will work towards persuading the client that the creative's authorship should be acknowledged as author and that he should be named as such in accompanying material in cases where it is not possible to achieve such mention on specimens of the work.

4.10    Where the creative has used material and/or works of third parties in the course of developing and submitting the idea (for example photographs from publicly accessible databases, fonts, sample texts or similar), he also grants to jovoto and to the client rights of use to this third-party material and to these third-party works in accordance with the provisions of section 4.10. The sole exception to this are those parts of the idea that have been identifiably used for illustrative purposes and are marked as such components used solely for illustrative purposes and are explicitly titled as "SAMPLE" or "SPECIMEN" in the idea. Third-party materials and third-party works that are not marked as such will be treated as if they were the creative’s own works.

4.11    The condition precedent for the granting of rights in accordance with section 4 will be deemed to have been met when the client has made the decision to acquire the rights to an idea of the creative as specified in section 4, the client has informed jovoto of this in writing and jovoto has accordingly informed the creative in writing. jovoto will grant the license rights to the idea to the client immediately after the condition precedent becomes effective and the creative has been informed.

4.12    jovoto will immediately inform the creative in writing in cases where the client desires a direct license of rights from the creative. The creative and the client can then reach an agreement on the scope of the rights granted – if necessary with jovoto as mediator. jovoto will provide a specimen agreement on request.

4.13    The granting of rights of use in accordance with section 4 remains unaffected by the termination of the contractual relationship between the creative and jovoto and the underlying terms of use.

4.14    The aforementioned provisions apply accordingly for performance provided by a creative that cannot be registered or protected (e.g. draft concepts). At the same time, the performance provided by a creative is also deemed to have been rendered even if it cannot be registered or protected (e.g. as patent, brand or copyright) unless explicitly agreed otherwise.

5.    Creative's Guarantee, Indemnity

5.1    The creative guarantees that he has developed all ideas, and works associated with the ideas together with the individual elements, himself, and that he is the owner of all rights that are necessary in order to grant the rights of use in accordance with sections 3 and 4 and to meet any other applicable conditions. The creative also guarantees that his ideas and associated works are free of any third-party rights.

5.2    The creative also guarantees that he will not submit or offer any content, in particular ideas or work samples, that encroach upon the rights of third parties or where content is ineligible in accordance with the above provisions. The creative must check whether his ideas and the associated works infringe the rights of third parties. Indications for such contractual infringements are given when, in particular,

5.2.1    Works subject to copyright, e.g. graphics, videos, photos or text (even when edited or alienated, unless the original can no longer be identified), are used that were not created by the creative himself;

5.2.2    The ideas contain performances subject to copyright or related rights such as live recordings of concerts, plays, circus performances, etc., or parts thereof, or include other performances protected by other related rights such as television programs (including opening and closing sequences);

5.2.3    Third parties have collaborated on the production of the content in such a way that they are able to acquire ancillary copyright, for example for recording, direction, editing, sound engineering, camerawork, etc. unless the persons in question have agreed to the exploitation of the idea created with their collaboration on the platform;

5.2.4    The content includes personal or other sensitive information about individuals or groups of people, unless the necessary consent and/or exploitation rights have been obtained by the creative;

5.2.5    Third parties are portrayed in photographs or videos in such a way that they play a major role in terms of their significance for the photo/video, unless the creative has obtained their explicit consent to the scene and to the exploitation of the results on the platform.

5.3    The creative also guarantees that he is not prevented by any contract of employment or other such agreement from contributing the relevant idea and participating with it in a project.

5.4    The creative will indemnify jovoto from any claims that third parties may assert against jovoto for infringement of their rights as a result of the ideas submitted by the creative. jovoto will inform the creative of any such assertion in writing immediately. The creative will make every effort to support jovoto in preparing a suitable defense. The creative will assume all costs incurred by jovoto in this connection, including reasonable costs for a legal defense. The creative is entitled to prove that the actual costs incurred by jovoto were lower than those claimed.

5.5    The same applies in the event of claims asserted by third parties when the creative infringes legal positions of third parties, in particular trademark rights or personal rights, or other legal provisions (such as prohibitions contained in the Act Against Unfair Practices – UWG) through the subject of the content, irrespective of the authorship thereof.

6. Further provisions

6.1 Unlike other public projects, there are participant restrictions in this project. Not every creative registered on jovoto, but every creative registered in the jovoto.Private layer may submit ideas for this project, provided they accept these project requirements.

6.2 Please note that in this specific project, jovoto appears as jovoto and as the role of a client according to the project terms as well as the partners of the ForeWork initiative. 

6.3 Please also note that partners might join the ForeWork initiative throughout the course of the crowdstorm.

6.4 Please bear in mind that selected creatives of this crowdstorm will be invited to the two-day workshop at the end of April (fluent English is a requirement) in order to present the idea, including consultation fee and travel costs to Berlin.

6.5 Please be sure to fill out and submit the Project Template. This is part of the task and will help to assure that your project is given a proper review by the initiative partners, jury and experts.

6.6 As this is a special project within the ForeWork initiative, press activities might take place in order to feature the initiative, the crowdstorm and the submitted ideas. jovoto will do its best to ensure the media mentions the creative’s username as the creator.

6.7 In this specific project, there is an exclusivity period of six months as jovoto as well as the other clients need this time to screen and evaluate the ideas.

6.8 In case jovoto or the ForeWork partners decide to license further ideas the creative will receive an additional license fee.