Game to Learn!
Gamification through quizzes is the key to inspire employees to learn daily, montly, for life!
1/3

Other (Game to Learn! is thought to offer scalability and diversity to every worker group and company. Employees take advantage and learn while having free time and fun.)

Observation

I see most companies have their learning classes rigidly structured. Yes, some make improvisations, others host great team events, but employees often feel who is the educator and who is the educated. School-related experiences usually bring lower results compared to game-related ones; it is a proven fact than is valid not only for youngsters, but for adults too. Human brain feels better if you are convinced any activity is leisure rather than obligation. Please check the provided research.

Conclusion

To increase the learning potential of employees and importantly, their desire and willingness to learn on a daily basis, companies may turn their attention to gamification practices. Games are thought and implemented in a way both interesting and engaging, bringing useful and practical knowledge to employees. Potentially incentives as well, as we all like something on the side while performing our jobs. To be enjoyed and appreciated, games have to be non-intrusive and to happen in work time.

Solution

I call such game Scalability Targeted Quiz. Questions inside are targeted to specific employees or team of workers and related to their schedules or duties. To seamlessly involve people and spark enthusiasm, quiz starts with general knowledge questions. From week to week, questions become more specific and demanding, inspiring curiousty and self-driven learning among employees. Important is to keep quiz pattern random - skip a week, topic; introduce quick answers, surprises; spark discussions.

How would you stage or advertise your hack?

Scalability Targeted Quiz can work both online and offline. In former case, quiz app is developed in advance according to company's vision of learning. Then it prompts to be started on employee's computer or phone during low workloads or after annoncing a spontaneous break. In latter case, in similar circumstances (low workload, spontaneous breaks) quiz boxes are placed around the workspace. Employees see the question on the box, write an answer down on a piece of paper and place it inside with their names. In both cases, employees are not forced, but stimulated to take the quiz (around 3-5 minutes) with immediate rewards like bonus rest period, free coffee or soft drinks, free snack, etc. Once per month, a broader quiz is held to test the persistent knowledge of workers, who answer to previously featured questions. Those who learned well get rewards - day off, bonus paycheck, excursion. Once per year an ultimate quiz is held, offering substantial rewards to people who progressed well.