Ignite the “Future of Work” with WIRED.


We are in the midst of a rapid transformation. Spurred by technology and millennial attitudes, the way we work today is the dinosaur of tomorrow. Nearly every major news channel has reported on the “future of work” – but few highlight the potential day-to-day realities experienced by today's talents. To reframe the conversation and include you in the discussion, jovoto has founded the ForeWork Initiative in partnership with adidas, Cisco and Vitra.

To kick-off the discussion surrounding the future of work, ForeWork is collaborating with WIRED. Together we want to invite you to the first crowdstorm of the ForeWork Initiative, "Looking ForeWork".


Organizations want to rethink and reorganize their structures and offerings to attract and retain their most valuable asset – creatives and innovators like you.

Task Definition

Contribute your insights, needs, and perspectives to help organizations shape work in a way that you would like to experience it.

By joining this global discussion on the next generation of talent, your ideas will be heard by top-level executives, thought leaders and potentially the readership of WIRED.

This is your chance to let the world know what matters to you and to influence the future of work!

Feel free to think big and beyond – develop concepts to show how you would like to work in the future. 

Focus on one of the scenarios below.

“This is how I want to work.”

As Daniel Pink says, “Talented people need organizations less than organizations need talented people.” Given the changing employer-employee relationship, what could a company implement, offer or restructure to inspire you to want to work with them? Your ideas can range from small hacks to revolutionary workflows, organizational structures and work cultures.  

“My future of work“

Do you already experience “futuristic” work? Share your inspiring experiences! How do you collaborate in virtual teams or across traditional hierarchies; how is your office designed to foster creativity; what workflows have you established to ensure productivity in times of constant interruption...? Share your story by offering a unique perspective on what you have learned about the future of work.

Your contributions will be reviewed by international experts, as well as the senior editors of WIRED Magazine for potential publication. In addition to the prize pool, selected participants will be invited to Berlin for a co-creation workshop to join the ForeWork jury in further discussing and shaping the ideas and insights from the crowdstorm.

As part of ForeWork, you are invited to:

  • Connect and network with a creative and innovative global crowd
  • Receive feedback from senior leaders around the world and across several industries
  • Earn cash prizes from the €25,000 total prize pool
  • Become part of the ForeWork report which lands directly in the hands of high-level decision-makers at some of the world’s most renowned organizations
  • Have your contributions reviewed by WIRED editors for potential publication
  • Be chosen to present your idea and participate in the two-day ForeWork workshop with initiative partners at the end of April (fluent English is a requirement), including consultation fee and travel costs to Berlin.

Target Group

  • Young professionals who want to learn and be empowered by your experience
  • Organizations interested in transforming to suit your needs


Your idea should be appropriate for WIRED Magazine. WIRED in its own words:

“WIRED is for and by people who are thirsty for knowledge and hungry for the future; people who want to help shape the world of tomorrow and challenge established thought.

WIRED tells the story of a great adventure - the invention of the future."


Mandatory requirements

Is your idea:

  • Visionary, radical, novel, special (it can be anything from a service, benefit, organizational structure, key responsibility, or beyond – this is your opportunity to think outside the box!)
  • Clear and easy to understand
  • If it is a visual, your submission should be comprehensible in five seconds
  • If it is a text, your submission should not require outside reading in order to understand the concept
  • Compelling: it stops talents in their tracks and make them say "That’s my future!"
  • Communicated with a memorable visual or text
  • Featured in your high-impact medium of communication
  • Combined with a newsworthy headline text or title that offers some explanation of your groundbreaking concept or experience

Required file format

You must highlight any third-party material you have used. Be sure to include the source where it can be found. As your submission may be included in the ForeWork report, any copyright infringement will have legal consequences.

Useful links

ForeWork Initiative

Be inspired by these Pinterest boards:

The Future of Creative Work
The Future of Work

About the ForeWork Initiative

ForeWork was initiated by jovoto in partnership with adidas, Cisco, and Vitra. As discussions about the future of work often leave out future talent, this initiative is shifting dynamics and offering the next generation a voice. To link your ideas with organizational reality, we welcome you to shape your own future and suggest how organizations can adapt.

About Wired

WIRED was founded in San Francisco in 1993. Since then WIRED reports on issues from technology, digital culture, science, business, and design and is dedicated to the people, innovations, and big ideas that change our lives forever.

Legal overview

Here is a brief overview of what you should take into particular consideration:

1. When entering an idea for a project, the ForeWork partners may display, share and print it for evaluation or presentational purposes.

2. There is a six-month exclusivity period:

  • in which you may publish and share your idea on other websites or social media and ensure it is clearly labelled as a submission created on jovoto.
  • after which you may offer your submission to others and publicly display it.

3. Please ensure that you have noted any and all third-party material you used - including the source where it can be found.

4. When uploading an idea, you agree to jovoto's general terms of use, as well as the specific project terms (see the brief).

5. The project terms clarify rights for your upload, as well as the details that go into effect if and when you are informed that someone wishes to license your design.

6. Please check and review your submission and the attachments before uploading them – they can only be deleted within 24 hours of uploading.

7.  Please note that in this specific project, jovoto appears as jovoto and as the role of a client according to the project terms.

Project terms

For this project, special  project terms  apply.

Halftime Feedback

Dear designers, creatives and innovators,

Before we jump into the exciting updates that are underway, we’d like to thank you for the work you contributed so far. We’ve thoroughly read your submissions, and we have seen some great and inspiring ideas and with the feedback below, we are confident you will be able to take your ideas to the next level!

We’ve received valuable feedback from our community and our partners, and we’ve got some important insights to help you further develop innovative concepts for the future of work. Ready? Here we go!

Concept over Content
Your concepts on how you envision the future of work is really what our partners are looking for, so rather than dressing it up with a magazine layout, focus on developing a strong and concept for an innovative and outside-the-box policy, tool, structure, workspace, app, service, platform, that WIRED would want to write about. (Basically, any new way of doing things that related to “work”, especially in a world that is shifting more and more from physical to digital.)

Relevant to large organization
How can we organise work that supports collaboration, flexibility, productivity and creativity in order to make working with traditional organizations attractive for the next generation of talents? Make sure your concept answers this question.

We have added €5000 in Prize Money
Great news! New partners have joined the initiative and added €5000 to the award pool! With these extra funds, we have restructured and updated the award distribution to emphasize the importance of a strong and innovative concept for the future of work.

With an additional €2 000 in community awards and more opportunities to earn significant jury awards (ie. 1 x €3 000, 2 x €2 000, 8 x €1 000), we want to recognize the effort it takes to develop a strong and thorough future of work concept. We hope this will motivate you to dig deep and take your ideas to the next level!

Workshop Invitation  
Participating in the crowdstorm gives you the chance to participate in the two-day ForeWork workshop with initiative partners at the end of April (fluent English is a requirement), including consultation fee and travel costs to Berlin.

Added Sparks & Halftime Feedback Wrap Up
To kick-off your brainstorming, get inspired by these new future of work idea sparks. Check them out here!

Hafltime Award
And now, we are happy to announce the Halftime Award winner:
“The Human Endeavor Network” by Adam Cochrane. Congratulations Adam! You’ve understood and translated the challenge into an innovative and straightforward concept.

For the second half of this crowdstorm there are 20 days left, more than enough to really make a difference! We are really excited to see your updated and new ideas!

Don’t wait, innovate.



Show older comments (45)

This is all I need for Xmas!

One of my favourite topics, so looking forward to participating! Anyone want to collaborate? I've won two feedback prizes across my two first projects - I'm good on storytelling, concepts & words. If you have good ideas and work visually, we'll make a great team!

try submitting a blank idea were you are just pointing out that you are looking for collaborators (use the title slide). you can provide a sneak preview at the core thought driving your idea ... and you can then invite the collaborator directly into you idea. just a thought to give your needs an improved stage.

same as above, i'll need someone who does after effects premiere etc.

try submitting a blank idea were you are just pointing out that you are looking for collaborators. you can provide a sneak preview at the core thought driving your idea ... and you can then invite the collaborator directly into you idea. just a thought to give your needs an improved stage.

Greeting! The project really interesting! After reading the briefing & looking at the early submission, I wondering ... are the client asking us to develop special edition of "WIRED" magazine on the subject? And we need to work on one section of it? Feel more like a journalism, right?

I am curious to see cover designs featuring a story on the future of work that you find inspiring or worth reflecting. I believe this is a quite open challenge to gather diverse perspectives.

I am a bit puzzled by the 14x 500€.... so it could bet that I spend days on an elaborate double spread with intricate story and concept - and then be forced to sell for 500? It seems awfully low for any license, to be honest.

Hello CrossTheLime,

Thanks for voicing your concern. We decided to award 14 Jury Awards with €500 to ensure a wide range of ideas will be selected, expecting different types of submissions, ranging in content, visualizations, insights, needs and perspectives.

We also had a look at what the average compensation for a blog or an article is, and found the €500 to be well within the range. Keep in mind that we set a word limit of 2500 words per submission, which is absolute maximum for an article.

I see your a professional creative yourself and I'd be very interested to see how you want to work in the future.

Best, Nils

Definitely for more than 500€ within a spec setting. :D

Just to clarify - for me, there must be a distinct difference between the numeration that I receive when hired directly, and the hey-let-me-work-for-free-and-pray-for-the-best projects that you run here. Especially when the community payments are so low, too, compared to other projects.

Just reminds me of Unicef - same budget, 50% more greeting cards; just slice that license fee.

I would appreciate a realistic spec payment, and half the number of licenses, to be honest.

Hello CrossTheLime,

Thanks again of letting us know your concerns. In addition to the 14 Jury Awards with €500 there is also a €3,000 Grand Prix for best concept (incl. license fee) and two €1,000 Jury Awards (incl. license fee).

In this crowdstorm we wanted to award as many people as we could and hope that you are motivated to participate.

All the best, Nils

Hello everyone,

I wanted to remind you of our special Holiday Award. The deadline for submitting your ideas ends tonight on Monday the 19th by midnight.

I am looking forward to your contributions!

Dear participants,

With the ForeWork crowdstorm well under way, we are happy to announce the winner of the first week prize! And the winner is: "MEADOW" by lingfa.

MEADOW is a supportive ecosystem for freelancers, offering the right conditions for creative work. It illustrates a novel idea in great detail, and even in this early stage is already visually appealing. We felt it is really on track to being a substantial piece for the publication!

By showing the needs of the creative work force and giving examples of possible projects, "MEADOW" is a good example of how work may look in the future. Congratulations lingfa!

We’re looking forward to see even more great concepts and publications!

Dear participants,

With the holiday season approaching, we are very happy to announce the two winners of the special holiday award!

And the winners are:

"The Human Endeavor Network" by Adam Cochrane


"ALTERNATI" by designmeagain.

Congratulations, you will each receive an Allstart chair from our partner Vitra.

We wish you all a happy holiday season and look forward to more great submissions.

Really honored with the special prize - thank you!

cab you put URLs in the future?

Merry Christmas and a Happy New Year my friends! :]

Want some quick tips for translating your future of work idea into compelling magazine content suitable for WIRED? Take a look at our latest blog post:


Happy New 2017 Year! Cheers my dear friends! :]]]]]]]]]]]]]]]

Congratulations guys!

Dear everyone,

Thank you for submitting your ideas in time for the Halftime Award: a two-week coliving experience!

It's great to see you all coming up with so many different and interesting concepts on the future of work and I am curious to see these go even further.

We will announce the winners and the halftime feedback soon.

All the best, Nils

Looking forward to the halftime feedback!

Hello everyone,

We had a very interesting talk with all of the partners, and there is a lot going on in this crowdstorm, so be sure to read the Halftime Feedback above.

To help kick-start your creative process, be sure to check out the extra sparks included.

But before you do, give a big round of applause to our Halftime Award winner:

Congratulations, The Human Endeavor Network by Adam Cochrane is our award winner. You’ve understood and translated the challenge into an innovative and straightforward concept.

For any further questions about the feedback, please get in touch. Don’t wait, innovate!

Cheers, Nils

Great halftime feedback and congrats to Adam again!

Congrats. Lets shoot this one to the moon.

Hello everyone,

have you seen or latest Spark Ying-Yang Job Sharing yet? It builds on the idea that we all want diversity and variation in our work life by letting two individuals share a professional role. These types of policies can help to form the innovative and inspiring work places of tomorrow.

You can use our Sparks as inspiration for your own ideas and develop them further. If you have any further questions, of course you can ask me.

Yours, Nils

Nice spark Nils!

Dear Creatives,

Did you realize that we’re down to the last 14 days until deadline? That means it is slowly time to post all your concepts and updates, so you can have enough time for feedback and development.

If you update your idea, please let me know by leaving a short comment with your thoughts.

And to kickstart your creative process we’re going to give you a seven day daily dose of inspiration. To kick it off, here is an interesting podcast about the meaning of work.

Yours, Nils

Dear Innovators,

Here is a blog post I wanted to share with you to get inspired over the weekend.

Check out how 5 forward-thinking companies are shaping the future of work and explore what ideas are being pushed forward.

Yours, Nils

Hello everyone,

Digitalization is transforming the way we work and collaborate. Rethinking the digital organization creates a great potential for new innovations.

Take a look at this article about the digitally disrupted workplace for some further inspiration.

Yours, Nils

Dear participants,

Greater employee engagement does not only make for a happier workforce, but also creates room for innovation and creativity for companies. This win-win setup is a key theme when discussing the future of work.

For more insights on this topic take a look at Chuck Blakeman’s TED talk about the emerging work world in the participation age and share your ideas on how to establish more engagement.

Yours, Nils

This talk is brilliant, I so agree with Chuck Blakeman, thank you for sharing!

Dear Creatives,

We are happy to announce another member to our jury: Tim Leberecht how lives in Silicon Valley and focuses on the importance of the emotional and social aspects of our work in times of big data and automatization.

Check out his TED talk on the 4 ways to build a human company in the age of machines for more inspiration.

Best, Nils

Good one, thank you:)

Dear Participants,

There are 7 days left for you to submit your ideas to the Looking ForeWork crowdstorm.

Therefore, I want to share with you Todd Henry’s TED talk on creativity under pressure. He talks about the creative process and how it is about venturing into the uncomfortable places, pushing ideas into the unknown and to constantly reworking the ideas.

Take his advice and use the remaining time to work on your ideas. Make them as amazing as possible and have fun along the way.

Yours, Nils

Hello everyone,

We have covered a lot of interesting questions during the crowdstorm so far. I have been thinking about how nowadays there seems to be a constant separation of work, education and the private life. Think about this trend and let me know if it make sense to merge these areas back together?

Yours, Nils

As I was reading some of the ideas for the future workplaces, especially the ones that suggested melting the three, I started thinking about how I would be able to live and work under the same roof and I came to the following conclusions: 1. I am an extroverted person, I need to constantly receive outside impulses, have people around me, talk to others and hear stories from the outside world. Home means: safe, lazy time, the perfect place for my hobbies, the place where I can fully be myself, where my personality can unfold without the fear of being judged. Work is different: you put on your working mask, forget about the painting you started at home, forget about the unwashed dishes, and concentrate on your daily tasks. 2. BUT, I also have introverted friends, who feel uncomfortable around people, are distracted from their work when they are surrounded by their coworkers and therefore they are not as effective as they expect themselves to be.
So, in my opinion the question is not whether to melt the three spaces into one or not, but to decide for yourself which type is more suitable for your personality. Do you believe I could be right?

There are infinite ways to kill a man, and not all of them qualify as homicide, transhumanisation is certainly one of them.

Dear Participants,

We have entered the last week of this crowdstorm and I am am excited to see what you come up with in this final sprint.

So far we have been dealing a lot with concepts on how to handle time in a flexible and dynamic way. When companies introduce work-life flexibility policies that change work hours and vacation time, employees feel more focused and productive, and tend to be better at time management.

Check out our bog post about Finding the Time for Work-Life Flexibility to find out how companies can bend the rules on time.

Yours, Nils

Dear Participants,

There are two days left for you to submit your ideas and scenarios of the future. Deadline is Thursday at 17:00 CET so make the time count.

Good luck, Nils

Dear all,

We have reached the final 24 hours of this crowdstom. Now is the time to upload your submissions and final updates. Show us your brilliant and awesome ideas!

I wish you good luck.

Yours, Nils

como ago para crear un proyecto tengo algunas ideas

I can't invite Sparky to a collaboration. It does not find "it" when I type Sparky in the "Invite Collaborator" section.

In that case add Sparky to the title of the submission and we will know that you are referring to a spark.

Best, Sparky

I can't invite a collaborator by her username. It says 'matches not found'. Why it happens?

same happened to me, I already reported that in December

Hey guys, The submission period is over. Congratulations to all and good luck ! Cheers, Andrei

Dear Creatives,

We have reached the deadline of the first ForeWork crowdstorm with 151 submissions!

I am quite impressed by the variety of your ideas, it is nice to see so many different takes on the future of work. This has been a great deep dive and we have seen many interesting ideas and new insights.

You now have one week time to rate your favorite projects and choose your winners. Find more information about our rating system here.

Thank you for participating so far and stay tuned for more on the ForeWork initiative.

Good luck, Nils

Great! :) Thank you Nils! Dear partners, let's rate!

Good luck everyone :)

So great that many people joined in - looking forward to the end result!

Dear Participants,

You have three more days to rate your favorite submissions for the community prizes.

Here are some guidelines on how to rate in this crowdstorm:

• Make sure to take both the novelty of the idea and its presentation into consideration. • Be sure to read and consider the creative brief. • Rate using the full scale from 1-10. By giving a diverse range of ratings you broaden the range of ratings and use the full spectrum and power of the rating system. • If you have friends on the platform and you find it hard to be objective, it’s better not to rate their ideas. • The more you rate the fairer the result – more people more opinions. Broader spectrum. • Always be fair and objective! Rate the ideas, rather than the people who submit them.

Feedback is an important step in the creative process since it provides the basis for learning and personal development. It would be great if you find enough time to also give qualitative feedback on the submissions in the comment section.

Yours, Nils

Hello, everybody! First of all, thank you very much for the great project, for great ideas. You all did great work. Good luck to everyone. And second, Nils, I would like to know your opinion on the following subject:) I have a question, which didn't cause any influence on my voting, but I did not find the answer to it while reading the ideas. So I decide to ask you if you don't mind. How big the target group for this Big Change in the working process? Let me explain what I mean. Imagine the borderless digital world. We can work for companies around the world, and it also means that everybody else can, too. This means that competition becomes really tough. In my experience, the bigger competition is, the more people do their work for a lower price. The lower price - the lower quality. There is no chance to do work well, fast and be happy with a low income. This situation is not good for both companies and for us. And let's come back to my question. If our target group is freaking talented, highly skilled and experienced creatives - everything's fine. They do work which no one else can do. They cannot be replaced by robots, at least for now:) But if we talk about the huge community of average skilled creatives and beginners, who actually do the everyday routine work, what makes us think that there are enough opportunities for everyone in the future? How do you think, maybe the borderless digital market of services first of all needs a complex of administrative tools to become a highly regulated system, and then VR glasses, drones, and holographic assistants?(I love them too, thouhg:) Thank you for your attention! Tia

Hello Tia,

Many thanks for your question. I believe that our crowdstorm has been looking at the future of work on an individual, team and organizational level. The majority of submissions have been dealing with issues in the field of microeconomics. Your question on the other side is more on a macroeconomic level and deals with the larger implications of globalization. Competition is a matter of supply and demand and a borderless digital market might lead to more supply of talents working for a project. But this also gives people in developing countries the opportunity to work on projects they might not have had access to otherwise.

In my opinion competition and lower prices do not automatically lead to a reduced quality since it is also in the interest of the clients to ensure the highest quality. Finally, it is about directing and steering these big trends in the right direction. Some regulation might be needed to protect the individual from exploitation and to ensure a level playing field on a global scale. But for this discussion to happen we first need to see what is actually possible and happening before it can be regulated effectively.

What do you think needs to happen so that a borderless digital market is fair and just for everybody?

Yours, Nils

Thank you very much for the answer! I agree, my question is on a macroeconomic level. Professional deformation:) But I think, this level influences on microeconomics pretty much. In my opinion, what we need first, is an additional link between companies and potential employees wich would regulate administrative aspects. I would suggest creating a network for the employees and companies and put a huge banner on profile pages saying "Go learn how to work tomorrow". To teach people how to calculate the price of their work, what the copyrights are all about, how to work with a team, how to organize their work, the latest trends or whatever they may need, working for the global market. To teach professional ethics according to changes in the world. We still cannot get such a knowledge in universities, because this is "ForeEducation" issue. Before becoming an illustrator, I studied economics for 6 years so I had no problem with managing my contracts, payments and all those stuff. But I don't think that designers and IT-specialists have to go and study economics:) And as for the opportunities themselves, to tell you the truth, I do not believe that there are enough of them, for everybody, if we do not talk about great talents. I could be wrong, and it would be great:) There are 7,5 billion of us, and many of us are talented. What I believe in, is that we need to work as hard as it possible improving our skills today, because tomorrow the world will be different. Actually, I do not complain, I just would like to have enough of the information about what is going on, at one place:) Kind regards, Tia

Blockchain + IoT + Smart Contrats + Micropayments + Machine Learning! The ForeWork Blockchain! :)

Hello Tia,

Building on your comments I think that this could be a very interesting jovoto challenge: How to redesign higher education? This discussion could show how education could prepare the next generation for working flexible and independently, continuous learning and finding their passions.

Yours, Nils

It can be used in every society & mankind aspect, from agriculture, to education, to politics, to medicine, to creativity its really endless, so infinite that we still don't really even know what we will create from it, but as it ensures Transparency, Trust, Flexibility & Decentralization. The near future(2-5 years) w/this restructure hype of the society systems, things will never be the same as we know it today, and will be for the good of everyone, focus on humanity & w/real meaningful purpose for each and every individual of our future society. There's hope that things will be better for the world, at last. :)

Knowing your concepts, I think, you forgot crypto currencies;) They must be somewhere!:)

@Nils: "How to redesign higher education?" - sound great! Looks like new generations would need to study how to get new skills, rather than particular subjects:)

@Tia, cryptocurrency tokens of values such as btc, eth, or even custom tokens for example the "jo"(if jovoto someday opts for it), it's implicit from it's roots into the blockchains dapps ecosystems, if you read "The ForeWork Blockchain" idea completely(plus the inspiring videos at idea description) you can learn & see how all this will work, or better said, how this is already working. All is still now a little "geeky" but everyone will be using it even without knowing it, everybody will be enjoying life as never before. :)

Blockchain + IoT + Smart Contrats + Micropayments + Cryptocurrencies(tokens of value) + Machine Learning = The ForeWork Blockchain! :)

Okay, okay! It was a joke:) I give up:) Good luck!

Hi Everyone, it was a great and fun contest. At the end of it, can us be presented a top based on the brakedown rating: be it out of the box idea or suitable for Wired?

Dear Talents,

The community rating has now ended, many thanks for casting your votes. We will announce the winners of the community award next week after we have ensured a fair voting process.

Additionally, our jury will meet on February 22nd to select the eleven jury award winners.

All the best, Nils

Thx a lot Nils! Great to know! Inspiring Project! :)

Thanks for guiding us, Nils. This projects means a lot for us, while checking many of the submissions here I noticed the same concerns and experiences I have had about the traditional employment system and the future of work. This is something else! Good luck for everybody!

Dear Creatives,

Many thanks to all of you for participating in this highly interesting crowdstorm. By exploring big trends and following your own passions, you have managed to paint a colorful and exciting picture of how the future of work could look like. While we are still waiting for our jury of experts to review and vote one the submissions, the community ratings are now official.

Therefore, I am now happy to announce the six community award winners:

1st place: THE HERALD OF CRAFTSMANSHIP: 7 Concepts of an evolving future by Anna Sokolova

2nd place: Skill Share by Celina Cabral

3rd place: Kibikio by Orangerender

4th place: Endeavor by Vladimir Dimitrov

5th place: Welcome to 21st century by Mariya_vasileva

6th place: Middle of Nowhere - Center of Everywhere by Tommaso Balladore

A big round of applause to the 6 community winners. You can take a look at the overall community ranks here.

Next up are all the community engagement prize winners. A big thanks to you for making jovoto a fresh, collaborative and constructive place to work and share ideas.

The Collaboration Award goes to Razvan Ghilencea and Alex Buta for their submission Mind Guardian.

Our Best Feedback Award goes to designmeagain.

And finally, I am happy to welcome Irina Klimina to jovoto with our Newcomer Award.

Congratulations to all the winners so far. Stay tuned for the announcement of the jury awards and check out the second crowdstorm of the ForeWork initiative: Design ForeWork.

Yours, Nils

this was an amazing project to participate! My warm thanks to all the community for the ratings :D

Awesome! Congrats winners. I guess need to make my designs better next time

Congratulations to the winners!:)

Thanks Nils, huge congrats to all the winners! Awesome project and opportunity

Congratulations!! Huge thanks to the community, it is so rewarding to see great results when you put lots of effort in your work.

Dear designers, creatives and innovators,

Yesterday our ForeWork jury got together to select the jury award winners. First of all, they would like to thank you all again for your hard work in this crowdstorm! Overall, the jury members were very impressed by the quality of the submissions and we had a long and passionate discussion about the nominees. In many cases we were eager to learn more about your concepts.

Therefore, I am very thrilled to announce the eleven jury award winners with comments on the top three submissions:

1st place €3.000: THE VIRTUAL COPY OF COMPANIES by Jorge Marín

This submission was the clear cut winner of the jury session and we encourage everybody to have a closer look at all the hidden details of the concept (one juror called it the “Hidden Champion”, because its ingenuity is only revealed after the second and third look.) Its full scope and detail blew us away. The virtual copy of companies challenges us to not just think about the virtual space, but also the symbiosis of the physical and digital world. It shows how the virtual and physical world synchronize, accessed from anywhere via an interactive platform to hold meetings, design products, share processes, or test the end user experience. By exploring the implications of such an future scenario and illustrating it beautifully this submission is an honorable winner.

2nd place €2.000: Teams+ by Celina Cabral

Celina’s submission about a platform that lets professionals work together by building ultra-specialized teams with ease was seen as an idea with high potentials of actually being implemented soon. She made use of great mock-ups and was able to show how Teams+ is relevant for faster, more flexible and effective teamwork.

3rd place €2.000: Office in Our Pockets - The WorkWorld Online by Shao Design

“Office in Our Pockets” is a portal that allows access to an organization via the mobile phone. Our jury saw the potential in this virtual office interaction system for improving work mobility and flexibility as well as global collaboration workflows.

4th place €1.000: The Bigger Picture by Indiego

5th place €1.000: The Playground: The Future of Work is Play by Sam Lane & Sebastian Needler

6th place €1.000: Skill Share by Celina Cabral

7th place €1.000: Unity Decentralized System by drosioru & land_of_dreams

8th place €1.000: THE HERALD OF CRAFTSMANSHIP: 7 Concepts of an evolving future by Anna Sokolova

9th place €1.000: ASI Research Report by drosioru

10th place €1.000: Middle of Nowhere - Center of Everywhere by Tommaso Balladore

11th place €1.000: Worgle by Juan Pablo Cruz

Congratulations to all the winners. This announcement also marks the end of the Looking ForeWork project. Working with all of you has been a really nice experience and I hope to see many of you again in our second crowdstorm Design ForeWork.

Yours, Nils



Wow! I am so happy, this is amazing! Congrats to all for the great work!!

Congratulations to all the winners and the jury for a great job!!!

Congrats! to all winners. my full research was a loser.

Awesome!!!!!!! Big congrats to all =D

Dear all,

I wanted to let you all know that there are still 13 days left to participate in our second crowdstrom Design ForeWork.

This project is accessible to jovoto PRO users. You can apply to the PRO layer with your portfolio here , your submission will be taken into consideration within 24 hours.

Yours, Nils

Goodluck all pro users!

https://www.media.mit.edu/disobedience/ "You don't change the world by doing what you're told," according to Joi Ito, the director of MIT's Media Lab.

Hello creatives,

I will be guiding the new Washful Thinking crowdstorm for Miele, the internationally renowned manufacturer of high-end domestic appliances.

The challenge is to redefine the old laundry care process, considering existing user journeys, spotting opportunities, integrating unexpected twists and fresh ideas that will inspire how laundry will happen in the future!

The project starts today and it's a unique opportunity to gain international exposure and immerse yourself in service and experience design to rethink laundry experiences. Have a look at the brief and join the crowdstorm.

Best of luck! Robin

Dear Creatives,

In the next step of the ForeWork Initiative, we will be hosting a two-day workshop with the initiative partners in Berlin. There we will be building on your ideas to develop new scenarios about the future of work.

I am very happy now to announce the four ForeWork creatives who are invited to come to Berlin and participate in this workshop:

Celina Cabral


Jorge Marín

Adam Cochrane

Congratulations to the winners, I am looking forward to meeting you.

Yours, Nils

Congrats everyone and have a good time in Berlin!

Congratulations! and all names did a great job and deserve it , have a nice successful workshop ;)

Thanks so much guys, you all had made wonderful contributions for the Forework project :D

Project terms

The following Project Terms are the legal basis for your participation in this Crowdstorm.

In §3 we define the rights that you pass on to jovoto when you submit an idea.

In §4 we define the rights that you pass on to the client. From §4.2 onwards, you find the details about which rights you pass to the client once the Crowdstorm is completed if they decide to license your idea.

In §5 you will find important points on what you will be held responsible for (like respecting copyrights and clearly marking all third party material in your submission).

In §6 you will find further provisions that are specific to this project. Please carefully read this part. 

1.    Scope

1.1    These project terms supplement the Terms of Use for creatives and apply to public projects in terms of section 3.1.1 of the Terms of Use. Definitions contained in the Terms of Use also apply to the context of these project terms. Public projects may be viewed by everyone. All registered creatives may submit ideas for such projects provided they accept these project terms.

1.2    By submitting an idea to a project, the creative accepts the terms of use and these project terms.

2.    Right to be Named as Author

By accepting these project terms and the terms of use, the creative waives any right to be named as author if the client wishes this when licensing the creative's idea. As long as the client does not purchase the idea, jovoto will ensure that the creative is named as author.

3.    Granting Rights of Use to jovoto


By submitting an idea to a project, the creative grants the rights of use listed in section 3 to jovoto.

3.1    Even when participating in a project or submitting an idea, the creative still retains the right, without restriction on content, time or space, to use his own idea for the purpose of self-promotion provided he observes the rights of third parties, in particular those of the client. This does not apply to the first three months following the end of the submission phase of a project. During this period, the creative is not permitted to use his idea in any other manner. The client's trademarks and other related rights may only be used if and when the client explicitly allows this for the performance of the competition.

3.2    jovoto wishes to point out explicitly that participation in a project and/or submission of an idea does not confer on the creative any right to use material of jovoto or the client. In particular, participation in a project does not give the creative any right to use the logo or other materials belonging to the project sponsor (client) or to third parties. This does not apply in cases where the project terms or the project briefing call for other arrangements.

3.3    The creative submitting an idea to a project grants to jovoto non-exclusive transferable rights, without restriction on time, space or content, to use the idea, including associated creative works and any comments submitted therewith to the extent required for the operation of the platform. In particular, the creative grants to jovoto the right to make every comment and/or idea and the associated works on the platform accessible to third parties and to make any reproductions necessary for this purpose. The creative grants to jovoto the right to edit the works in question in order to present them more favorably on the website.

3.4    In addition, the creative grants to jovoto the right to make comments and/or the idea and the associated works publicly accessible for the purpose of presentation beyond the confines of the project, for example in the jovoto newsletter or in its blog, to distribute them and to edit them, in particular to create and present summaries or individual pictures of videos and texts, scaled-down versions of photographs ('thumbnails') etc.

3.5    Furthermore, the creative grants to jovoto the non-exclusive right, without restriction on content, time or space, to use the ideas and associated works in any medium for the purpose of communicating and promoting the project and/or ideas submitted to the project. To this end, jovoto may reproduce the ideas and associated works, distribute, edit, rearrange them, make them publicly accessible, broadcast and publicly play them in other ways, whereby this includes in particular making them available or broadcasting them by transmitting the content to fixed or mobile terminal devices of other creatives as part of automated subscription services (push services) or download services (pull services) (e.g. by podcast, RSS feed, Atom feed, XML interface or other technologies). The parties to this agreement consider the right of public reproduction also to include, in particular, the right to render the idea and associated works on the website using methods to play back audio and video data that can be received and simultaneously played by creatives (streaming), including the possibility of configuring the stream in such a way that the broadcast data can be stored by the recipient. In order to document the project and/or to promote the platform, jovoto may in particular include the creative's idea, alone or together with the ideas of other creatives, in a catalog of ideas, which will be made available to the client on conclusion of a project, and which it may reproduce as a different form of print publication and distribute (including as poster), where this serves as an appropriate form of publication for the platform, present at trade fairs (in particular in the form of banners, posters, video clips), make accessible as "best cases" on the platform, also in conjunction with other projects, or make generally publicly available, include in press releases or make available to third parties in the course of normal public relations work (for example for external press reports in journals).

3.6    In order to secure the greatest possible level of awareness and reach for the creative's ideas, the creative additionally grants to jovoto the right to publish the creative's ideas, and/or to have them published, on websites of external providers, to make the reproductions required for this and to transfer the individual works (i.e. the corresponding files) to the relevant third party, and/or to grant these providers technical access to the ideas for the above-mentioned purposes, including the right to reproduce the ideas for inclusion in their own websites. In order to achieve the aims mentioned in this sub-section, jovoto may use popular, established technical methods (e.g. embedded functions). The creative therefore consents to the relevant third-party provider adopting the works in question and also publishing them.

3.7    The creative will receive no monetary recompense for granting the aforementioned rights of use to jovoto. In return for being granted the rights, jovoto will present the creative's ideas on the platform and will give him the opportunity to sell his ideas to third parties or to jovoto and to participate with his ideas in projects.

3.8    In technical terms, the platform is a highly complex system with a large number of links. The content of creatives builds on from different user content and is cross-linked with it in many ways, etc. In addition, as a platform for creative services, the platform must provide a high degree of transparency and traceability – also covering the possibility of investigating or searching through events set in the past. The granting of rights of use in accordance with section 3 is therefore irrevocable and extends beyond any end to the user agreement. Content submitted by the creative to the platform can therefore remain accessible on the platform even after this license agreement terminates or the creative is no longer a user of the platform for other reasons.

3.9    jovoto also endeavors wherever possible to allow the creative every freedom to exploit his ideas vis-à-vis third parties. Within the scope of projects the creative may, where applicable, have the opportunity to subject his idea to open content licensing terms (such as Creative Commons licensing). Whether and to what extent this is to apply in an individualproject (including the relevant details) will be specified in the briefing. The creative must in all cases explicitly indicate the use of third-party materials, including those that are subject to open licensing.

3.10    The aforementioned provisions apply accordingly for performance provided by a creative that cannot be registered or protected (e.g. draft concepts). At the same time, the performance provided by a creative is also deemed to have been rendered even if it cannot be registered or protected (e.g. as patent, brand or copyright) unless explicitly agreed otherwise.

4.    Granting Rights of Use to the Client


By submitting an idea to the project, the creative grants the rights of use listed in section 4 to the client. The granting of rights of use in accordance with section 4.2 ff. is subject to the condition precedent that the client decides to acquire the creative's idea.

4.1    By participating in a project, the creative grants to the client the non-exclusive right of use, without restriction on content, time or space, to present his ideas and works as such outside of advertising campaigns or in order to promote the project, alone or together with the ideas and works of other creatives participating in the project, in any medium. Moreover, the creative grants to the client the right to use the ideas and works for the purpose of internal and external market research and for preparing the acquisition of the exclusive rights of use to the ideas and works. This may require the distributing and making the ideas and works publicly accessible, limited to the aforementioned purposes.

4.2    By accepting this license agreement, the creative grants to jovoto, subject to the condition precedent of the client's decision to acquire the corresponding rights from jovoto, rights of use to the idea that the creative has submitted to a project, together with all works, performances and activities contained in the idea, and to elements protected by copyright, design and performance protection rights associated with the idea (hereinafter referred to collectively as "works"), for exploitation in all known and unknown manners of utilization, in particular to the extent detailed below. This includes in particular – also in cases where rights arise at a later date – the exclusive, transferable right, unrestricted by content, time and space, and capable of being sub-licensed in parts, to reproduce the idea, and all works, performances and activities contained in the idea, irrespective of whether for payment or not, to distribute them, exhibit, rent out, to publicly render, in particular present, perform, display, make publicly accessible, broadcast, relay via cable or other systems (cable rebroadcasting), reproduce through video or audio medium, to make public via screen, loudspeaker or any other technical device, programs already broadcast or recordings made on the basis of public transmissions or to reproduce in any other intangible form, to edit and rearrange as well as to publish and use any such edited or rearranged form.

4.3    The aforementioned rights of exploitation for commercial or promotional purposes include in particular:

4.3.1    The right to reproduce the idea, and all works, performances and activities contained in the idea, in any tangible and/or intangible, digital or analog, form, e.g. through reprography or transfer to analog media (e.g. packaging, promotional material, advertisements, placards, books, stickers, printouts, pictures, illustrated books, books, comics, leaflets, flyers, photographs, photocopies, photo-mechanical processes, posters, magazines, newspapers), through digitalization or any other form of digital storage and to temporarily and/or permanently store on any other known type of data, video and/or video/audio media such as diskette, DVD, DVD-R, DVD-RW, DVD-RAM, HD DVD, Blu-ray Disc, CD-ROM, CD-R, CD-RW, CD-Audio, Super Audio CD, audio cassette, vinyl record, MMC, SD, MS, MS Pro, Flash Card, Smart Card, Secure Digital Card, memory stick, MiniDisc, DAT, hard disk, server, proxy server, USB stick and/or via transmission in the Internet or other data networks or through transmissions or in database systems; in particular this also includes the right to use the idea and all works, performances and activities contained in the idea for company-internal and -external presentations, in company-internal media such as intranet, PowerPoint presentations and for the creation and distribution of advertisements in print media and in electronic, especially online, means of advertising;

4.3.2    The right to distribute or put into circulation the idea and all works, performances and activities contained in the idea in any known way and on all physical analog and digital media independently or in combination with other works, especially in support of a product, and/or to offer these to third parties, in particular to rent and lend out irrespective of the distribution channel and the embodiment, in particular through distribution of the idea and all works, performances and activities contained in the idea on the aforementioned digital or analog media via wholesalers, resellers or retailers, mail order and irrespective of whether by remote sale, electronic transaction, free transfer or free distribution;

4.3.3    The right to transfer the idea, and all works, performances and activities contained in the idea, in any known technical manner and to make them known, and in particular accessible to the public. This includes, in particular, the fact that the idea and the associated works may be stored in digital form in a data processing system from which they may then be retrieved by third parties 'on demand' as a stream or download or any other form as digital signal via wired or wireless media and/or transmitted there with the consequence that the stored data are transferred to the receiving device of the third party where they may be decoded after storage, intermediate storage or immediately, i.e. converted into text, images and/or sounds and made visible or audible. The idea and the associated works may also be made available to the third party in such a manner that he/she may store the idea and the works contained therein and/or parts thereof in his/her receiving device and may access them there repeatedly. Interactive use by way of on demand is characterized by the ideas stored in digital form being made available to members of the public who are not present at the source of where they are made available, and being made available in such a way that members of the public have access to them and can request their transmission at independent times and places even if transmission of the works to third parties takes place at a later point in time than at the one requested. The online right of use exists independently of the form of transmission chosen by the client or its licensees for the use of the protected material and includes, for example, interactive or non-interactive online systems, electronic databases, the Internet, the World Wide Web, social networks and platforms such as YouTube, Twitter, XING, Google+, LinkedIn or Facebook, Apps, IRC or news, file sharing or application service providing;

4.3.4    The right to send or forward the idea, and all works, performances and activities contained in the idea, to third parties irrespective of whether in 'analog or digital' form whether via data networks in the form of subscription or download services (e.g. by streaming, video-on-demand, near-video-on-demand, podcasting, webcasting, simulcasting, IPTV, mobile TV, push services (such as RSS feed, XML interface, etc.) and pull services of all kinds) or via traditional modes of transmission such as public or private broadcast, rebroadcast and repeat broadcast via radio, television and similar systems of communication and reception, electromagnetic waves, electronic devices, wire, cable, satellite, antenna systems, digital means of communications and other technical equipment, whether via the client's own means of transmission or via public or private broadcast companies;

4.3.5    The right to publish the idea, and all works, performances and activities contained in the idea, first in any desired form at the point in time of the client's choosing irrespective of whether on any type of tangible media or in intangible form (e.g. on the Internet), irrespective of whether independently or in combination with other content such as a collection or multimedia work or as part of an encyclopedia;

4.3.6    The right to commercially exploit the idea, and all works, performances and activities contained in the idea, through the manufacture and sale of goods of all types (e.g. dolls, toys, stuffed animals, sports articles, household, bathroom and kitchen items, garments, printed matter including comics, sound storage media, headgear, buttons) and/or to exploit the media listed and described in this sub-section, the marketing of services of all types using the circumstances, names, titles, figures, illustrations or other relationships related to the idea, and all works, performances and activities contained in the idea, including the right to exploit the idea fully or in part through the production and sale of games/computer games, including interactive computer games, and/or other multi-media productions and/or other forms of work and to promote goods and services of any kind using such elements or through edited or unedited excerpts from videos ("merchandising right");

4.3.7    The right to modify, edit, combine, arrange the idea, and all works, performances and activities contained in the idea, in any manner, especially through correction and translation into any other language, through extension, conversion, augmentation, adaptation, complementing, through inclusion in databases or by the creation of collected works, through the substitution of images and figures, through changes to the characters of figures, or allowing such actions to be undertaken by third parties, and to publish, exploit, or have published and exploited, the edited or rearranged works in any of the ways described in the above provisions.

4.3.8    The rights granted exist irrespective of the technology used as the basis for the use of the right. In particular, the granting / transfer of rights of use are not bound to the form of data transmission (analog or digital), to the means of data transmission currently used or to the type of end-user receiving device. The client is especially entitled to allow this access via any type of equipment or device that is technically able to call up and/or represent the content provided. Access can be effected in particular with the aid of fixed devices (e.g. personal computer, set-top box for digital TV or Internet terminal) and mobile terminal devices, especially mobile telephones (via WAP, SMS, i-mode and any future standards), smartphones, electronic organizers, so-called personal digital assistants (based on operating systems such as Stinger, EPOC, Palm OS, Windows CE/Pocket PC), in particular via wired connections (telephone networks, TV cable networks, ISDN, DSL, Internet fixed line, etc.), via wireless connections (wireless local loop, satellite, radio [in particular DVB-H], mobile telephone networks [GSM, CDMA, HSCSD, GPRS, 3G, UMTS], wireless LAN) or in the process of synchronization with other electronic devices (e.g. via cable and network connection, Bluetooth or infra-red) and on the basis of various transmission standards and presentation formats (e.g. TCP/IP, SMS, MMS, EMS, PMS, smart messages, DVB, HTML, WML, cHTML, e-mail) in all online services, data and (tele-) communications networks, in particular the Internet.

The client is to be able to use the idea fully and exclusively on a permanent basis and to exploit it commercially, in particular for advertising purposes and across all media.

4.4    In addition to, and above and beyond, the above provisions, it is agreed that, if the creative has created a computer program, only the client will be entitled to exercise any proprietary rights to the computer program after the transfer of rights by jovoto.

4.5    Following the transfer of rights, the client is entitled at its own discretion and without the separate agreement of the creative, to transfer the rights listed in section 4 to third parties or to allow third parties to exercise such rights irrespective of whether in the original form or in an edited form. This applies independently of the content and scope of the license terms agreed with the relevant third party, i.e. irrespective of whether through the transfer of the exclusive right of use or through the assignment of individual or several fully inclusive or non-exclusive rights of use limited with regard to content and/or time and/or space.

4.6    The above provisions also apply in the event that the idea, and all works, performances and activities contained in the idea, have been combined with third-party protected material. If a collective creative work with shared copyright ownership has resulted from the combination of the works with other protected material, the creative herewith agrees to the exploitation of the collective work to the extent specified by the above provisions.

4.7    The use of material covered by open access or open content licensing terms for the development and creation of the project idea is prohibited, irrespective of whether this is done by the creative or third parties. The creative warrants that he will not use such material.

4.8    The idea will also remain visible on the platform even after being sold to the client. It will however be marked as 'sold (e.g. as 'Client's Choice').

4.9    The creative waives his right to be named as author in the exploitation of the idea. jovoto will work towards persuading the client that the creative's authorship should be acknowledged as author and that he should be named as such in accompanying material in cases where it is not possible to achieve such mention on specimens of the work.

4.10    Where the creative has used material and/or works of third parties in the course of developing and submitting the idea (for example photographs from publicly accessible databases, fonts, sample texts or similar), he also grants to jovoto and to the client rights of use to this third-party material and to these third-party works in accordance with the provisions of section 4.10. The sole exception to this are those parts of the idea that have been identifiably used for illustrative purposes and are marked as such components used solely for illustrative purposes and are explicitly titled as "SAMPLE" or "SPECIMEN" in the idea. Third-party materials and third-party works that are not marked as such will be treated as if they were the creative’s own works.

4.11    The condition precedent for the granting of rights in accordance with section 4 will be deemed to have been met when the client has made the decision to acquire the rights to an idea of the creative as specified in section 4, the client has informed jovoto of this in writing and jovoto has accordingly informed the creative in writing. jovoto will grant the license rights to the idea to the client immediately after the condition precedent becomes effective and the creative has been informed.

4.12    jovoto will immediately inform the creative in writing in cases where the client desires a direct license of rights from the creative. The creative and the client can then reach an agreement on the scope of the rights granted – if necessary with jovoto as mediator. jovoto will provide a specimen agreement on request.

4.13    The granting of rights of use in accordance with section 4 remains unaffected by the termination of the contractual relationship between the creative and jovoto and the underlying terms of use.

4.14    The aforementioned provisions apply accordingly for performance provided by a creative that cannot be registered or protected (e.g. draft concepts). At the same time, the performance provided by a creative is also deemed to have been rendered even if it cannot be registered or protected (e.g. as patent, brand or copyright) unless explicitly agreed otherwise.

5.    Creative's Guarantee, Indemnity

5.1    The creative guarantees that he has developed all ideas, and works associated with the ideas together with the individual elements, himself, and that he is the owner of all rights that are necessary in order to grant the rights of use in accordance with sections 3 and 4 and to meet any other applicable conditions. The creative also guarantees that his ideas and associated works are free of any third-party rights.

5.2    The creative also guarantees that he will not submit or offer any content, in particular ideas or work samples, that encroach upon the rights of third parties or where content is ineligible in accordance with the above provisions. The creative must check whether his ideas and the associated works infringe the rights of third parties. Indications for such contractual infringements are given when, in particular,

5.2.1    Works subject to copyright, e.g. graphics, videos, photos or text (even when edited or alienated, unless the original can no longer be identified), are used that were not created by the creative himself;

5.2.2    The ideas contain performances subject to copyright or related rights such as live recordings of concerts, plays, circus performances, etc., or parts thereof, or include other performances protected by other related rights such as television programs (including opening and closing sequences);

5.2.3    Third parties have collaborated on the production of the content in such a way that they are able to acquire ancillary copyright, for example for recording, direction, editing, sound engineering, camerawork, etc. unless the persons in question have agreed to the exploitation of the idea created with their collaboration on the platform;

5.2.4    The content includes personal or other sensitive information about individuals or groups of people, unless the necessary consent and/or exploitation rights have been obtained by the creative;

5.2.5    Third parties are portrayed in photographs or videos in such a way that they play a major role in terms of their significance for the photo/video, unless the creative has obtained their explicit consent to the scene and to the exploitation of the results on the platform.

5.3    The creative also guarantees that he is not prevented by any contract of employment or other such agreement from contributing the relevant idea and participating with it in a project.

5.4    The creative will indemnify jovoto from any claims that third parties may assert against jovoto for infringement of their rights as a result of the ideas submitted by the creative. jovoto will inform the creative of any such assertion in writing immediately. The creative will make every effort to support jovoto in preparing a suitable defense. The creative will assume all costs incurred by jovoto in this connection, including reasonable costs for a legal defense. The creative is entitled to prove that the actual costs incurred by jovoto were lower than those claimed.

5.5    The same applies in the event of claims asserted by third parties when the creative infringes legal positions of third parties, in particular trademark rights or personal rights, or other legal provisions (such as prohibitions contained in the Act Against Unfair Practices – UWG) through the subject of the content, irrespective of the authorship thereof.

6. Further provisions

6.1 Please note that in this specific project, jovoto appears as jovoto and as the role of a client according to the project terms. In case your submission is chosen to be part of the ForeWork magazine, you will need to supply the source files in which you clearly highlight all third-party materials you used (incl. the source where it can be found). 

6.2. Please also note that partners might join the ForeWork initiative throughout the course of the crowdstorm.

6.3 Please bear in mind that selected creatives of this crowdstorm will be invited to the two-day workshop at the end of April (fluent English is a requirement) in order to present the idea, including consultation fee and travel costs to Berlin.

6.4 Please be sure to fill out and submit the Idea Template. This is part of the task and will help to assure that your project is given a proper review by the initiative partners, jury and experts.

6.5  As this is a special project within the ForeWork initiative, press activities might take place in order to feature the initiative, the crowdstorm and the submitted ideas. jovoto will do its best to ensure the media mentions the creative's username as the creator. 

6.6 In this specific project, there is an exclusivity period of 6 months as jovoto (the client in this case) needs this time to screen and evaluate the ideas.

6.7 In case jovoto decides to license further ideas the creative will receive a license fee of €500.