Print your Buzz

Design innovative 3D-printable elements for the VW ID Buzz

€27,300prize pool

Design innovative 3D-printable elements for the VW ID Buzz


The Volkswagen Group, with Headquarters in Wolfsburg, is one of the leading car manufacturers worldwide and the largest car producer in Europe. Currently, 12 brands from 7 countries belong to the company: Volkswagen Passenger Cars, Audi, SEAT, ŠKODA, Bentley, Bugatti, Lamborghini, Porsche, Ducati, Volkswagen Nutzfahrzeuge, Scania and MAN.

VW  is a highly innovative and future oriented company on the automotive market.  The launch of the ID Buzz, an incredibly modern and innovative automobile in 2020 is part of this strategy for the future. The VW I.D. Buzz is the modern version of the iconic and famous “VW Bulli” (Microbus).

Business challenge & Goal

VW wants to utilize the advantages of 3D printing for this exciting upcoming product.

Today, there are two clusters of key drivers and advantages of the automotive industry: First, “Product Innovation” utilizes the expanded boundaries of design such as lightweight structures, bionic geometries, and functional integration. Second, “Process Innovation” leverages the new flexibility in manufacturing volumes and locations.

The automotive industry has identified 3D Printing as a major disruptive technology that uses both of these key drivers for future product and process design. 3D printing has opened a range of new possibilities in terms of product innovation. It allows the realization of new car designs, based on biomimicry/bionic geometries, making structures lighter and improving functional integration of car components (the implementation of a high number of functions into as few parts as possible).

Secondly, 3D printing revolutionises process innovation as it allows for customisation: production can be tailored for individual customers and parts can be produced around the world, wherever 3D printing infrastructure is available.

The Volkswagen I.D. Buzz is an electric minivan, first shown as a prototype at the 2017 North American International Auto Show. A ready-to-market vehicle based on this prototype is planned to be launched in 2022. Based on the potential of 3D technology, VW challenges you to create ideas for customizable and/or functional integrated 3D-printed interior and exterior elements of the VW ID Buzz that create added value for the customer through function, aesthetics and/or comfort.

Target group

Persona 1:

Expected  Target Group for VW I.D. Buzz  2022: Families with kids, looking for a practical, multifunctional and spacious car with decent space for traveling as well as everyday use.

Persona 2:

Young people with a high affinity to design and innovation, looking for a sustainable, state-of-the-art car that allows for high flexibility and individuality in their lives: Group activities, spontaneous trips, transportation.


The goal of the project is to generate 3D printable ideas for products fitting the VW ID Buzz that will create added value for the customer through function, aesthetics, comfort and/or customizability.

Ideas should come from a customer-centric perspective. They should be based on possible customer needs and offer respective responses, thus adding value to the customers’ experience of the VW ID Buzz. Ideas can cover the interior, as well as the exterior of the ID Buzz. Also ideas in non-visible areas which might enhance the customer experience can be suggested.


Your idea uploads in this project phase can be any kind of visual (rendering, sketch, or similar), just make sure you elaborate your idea clearly in your submission. Be aware that you are responsible to ensure that your submissions have to be transferred by you in 3D printable files in a consecutive project phase, if your submission gets selected by the client.

If you cannot deliver 3D printable in the second phase of the project, please do not submit in this project.

Consider the following elements before submitting your idea:

3D Printing:

Your ideas should take advantage of the new design possibilities of 3D-printing like functional integration, economic advantages in low volume production (customization) or the potential to realize rather complex designs:

Functional Integration

When designing your product innovation, bear in mind functional integration. Could your innovation have a secondary or even tertiary use? Could your idea be integrated or merge with another part or allow additional functionality like having different exchangeable modules in certain areas of a car?


What customisations are possible: Colour, form, material, engraving, textures, other?

Customer Needs

You can base your ideas on current and /or anticipated customer needs - what would the customers described in the Target Group Personas love to have in their new car? Keep in mind future mobility use cases, such as urban developments, autonomous driving and sharing economy.  (see the Project Kit for a summary of major global trends!)

  • Think of how you would like to use this new car. What situations would require certain tools or add-ons that could upgrade the ID BUZZ?  What additional function would you like the BUZZ to have?
  • Think of a family, using the BUZZ for travel. Think about them driving a longer distance or  going for a camping holiday, for example.
  • Think about using the BUZZ for outdoor activities or sports.
  • In contrast, think of a customer using the BUZZ in an urban environment. What other needs might this customer have?

You can also anticipate future customer needs that arise from other developments. In the future customers might sit in driverless cars. What is the customer of the future doing while spending time in the BUZZ, not driving?  How would product innovations look like for an ID BUZZ that is used for car sharing.

Mainstream Suitability

Furthermore, think about how your idea could also be used for other cars? Could your innovation become a mainstream product for other cars within the VW Group?

Elaborated task

1) Create  a product idea that creates added value for the customer through:

  • Aesthetics: Your idea delivers an aesthetic added value for the customer, e.g. personalization/customization.
  • Comfort/ Ergonomics: your idea increases the comfort for one or all passengers.
  • Function: your idea delivers a new or extended function with an effect for one or all passengers.
  • Sustainability: your idea utilizes the production advantages of 3D printing to be material-, energy- and cost effective. Could it improve sustainability on other levels (user behavior, repairability…?)
  • Customizability: your idea is an element that a customer can individualize fully or to a certain degree.
  • Modularity: your idea can be used to easily vary a certain element in the ID Buzz like the mid-console.

2) Your product idea uses the advantages of 3D printing technology. Think about why your product should be/needs to be produced via 3D printing and not through traditional production channels and methods.

3) Your product idea fits the concept of the VW ID Buzz. The look and feel of your products should align with the look and feel of the VW ID Buzz. The design is ‘smart and simple’. Please also take into account the Target Groups (see target group section in the brief) and the VW Brand.

4) Your product idea can be designed for the interior or the exterior of the VW ID Buzz. The guiding principles in both cases are functionality, aesthetics, comfort, customizability, sustainability.

Do’s and Don’ts


  • Focus on the added value for the customer, the customer benefit. Your idea should show and describe how it adds value for the customer in terms of function, comfort, aesthetics, sustainability, customizability.
  • The product idea should be exclusively made of 3D printable materials (polymers, carbon fibre reinforced plastics, metals, other 3D printable materials.)
  • Your product idea does not need to be an integral part of the ID Buzz, which needs to be manufactured during the production of the ID Buzz. It could be something / a module that can be attached later to the car.


  • Don’t go too niche. Remember that your product should have the potential to go mainstream.
  • Don’t go too futuristic when thinking about needs. If you think about potential future customer needs they should be based on existing trends, like car sharing, autonomous driving and not on flying cars.

Success measurement

Customer Benefit through Function, Comfort, Aesthetics (60%)

  • Does your idea create a new or extend an existing function of the car and creates added value?
  • Does your idea increase the comfort of the car’s passengers?
  • Does your idea create an aesthetic added value?

Uniqueness (does your idea create a unique selling point?) (20%)

  • Is there a comparable product on the market?

Suitability for the Mainstream (20%)

  • Does your idea fit the needs of a larger group of customers?
  • Can your idea be translated or adapted to other cars, brands and target groups?


The slides should contain:

  • Description of the idea!
  • What is the added value.
  • Sketch, 3D-Image or 3D-File and high resolution designs clearly pointing out the 3D printing parts.

If possible:

Create 3D-printable files and 3D-printed demonstrators

Timing & Awards

  • Submission Start: Thursday, August 30, 2018 at 17:00 Berlin time
  • Halftime Feedback Deadline: Friday, September 14
  • End of submission phase: Thursday, September 20, 2018 at 17:00 pm (Berlin time) 
  • End of the rating phase: Thursday, September 27, 2018 at 17:00 (Berlin time) 


Besides the chance to take part in this creative challenge, you could earn from the total award pool of €27.300. We are excited to see your vision for the challenge!

Legal overview

Here is a brief overview of what is particularly important to be aware of:

1) When entering an idea for a project, jovoto as well as the client, may display, share and print it for evaluation or presentational purposes.

2) There is a three month exclusivity period:

  • in which you may publish and share your idea on other websites or social media and ensure it is clearly labelled as a submission created on jovoto.
  • in which you ensure that the client is able to exclusively license your design.
  • after which you may offer your submission to others and publicly display it (without the clients logo).

3) Please ensure that you have noted any and all third party material you used - including the source where it can be found.

4) When uploading an idea you agree to jovoto's general terms of use as well as the specific project terms (see under the brief).

5) The project terms clarify rights for your upload as well as the details that go into effect if and when you are informed that the client wishes to license your design.

6) Please carefully check and review your submission and the attachments before uploading them - they can only be deleted within 24 hours.

7) Please note that if your idea gets selected for the Client's Choice Award, you will be invited to a second phase Invite-only project. By submitting your idea in this project you therefore agree to participate accordingly. In the unexpected case that you will not be able to participate in the second phase, the client will still own the license to your idea, which may be subject to further development by another jovoto creative. 

8) If you cannot deliver 3D printable in the second phase of the project, please do not submit in this project.

Useful Links

Download material

Click on the following links to download working material and additional information related to the project.

Project terms

For this project, special  project terms  apply.

Halftime Feedback

Dear creatives,

After spending two weeks on this project with a great product behind, it is time for the halftime feedback. I just got off the phone with VW and first of all a big THANK YOU from the client for the creativity and effort you put in so far, also challenging and supporting fellow creatives to make their idea better step by step.

Now we have one more week to go until the project ends, and it is time go bold with your existing and new ideas. And I can tell, there is a lot of potential in your submissions!

Here is what to consider, to push your submissions to the next level:


1.  Emphasize on 3D-printing

3D printing is at the core of this project, this has to be reflected in your submissions.
This means:

Your ideas have to be either fully 3D-printable or include at least 3D-printable core parts.

If the latter is the case make sure you describe which parts you would 3D print and why. It is ok if you use additional materials and parts that are not 3D printed.

Always state why 3D printing is needed for your idea (or parts of your idea), and traditional manufacturing ideas are worse (Solely saying “this is 3D printable” is not enough, if traditional manufacturing would produce your part better and cheaper. There has to be a clear benefit from the technology for a top-notch idea)

2. Functionality vs. customizability

Ideally your submissions include both for the I.D. Buzz driver: A functional benefit and a customizing/personalisation effect.

But do not worry. If you have to make a tradeoff between them or one of the two is lacking completely, your idea has still a good chance to be a winner, if you find a new, innovative aspect that has not been seen before that convinces VW.

3. Be bold, innovative, creative and avoid the obvious

I challenge you to bring your ideas to the next level! Adapting an existing product in the style of the car is not enough.
Some tips:

Have a differentiator. If you submit an idea that already exists somewhere, describe and show where you differentiate and tell what makes exactly your submission great (and better than others).

A great visual makes a difference - not only describe the idea but also paint a picture and need in the head of the (re-)viewer.

Be as concrete as you can in description and visual. Avoid “everything is possible” and tell us what would be the best way.

Show use cases and (design) variations and tell a story so people fall in love with your idea.

As said in the headline: Avoid the obvious. If you address a general need (e.g. the one for organised storage or naming your car) make sure you also have very convincing edge to your idea that excites people.

4. The thing with gimmicks, giveaways and toys

If your idea is an object that is mainly used outside the car and has no functional connection to it, make sure there is always a 2nd use case for your object IN the car. The connection of the benefit to the car in someway is important. It should be an integrated experience.

5. Dare yourself to change the car (a bit)

If your idea requires prerequisites in the car (like a special rail, certain materials, an additional seat pocket or other minor changes) - you can state and show this in your variation.

Keep in mind that it is still 3-4 years until the VW I.D. Buzz hits the road and minor things can be changed/adapted in the production process at the plant, if it enables you to deliver a killer idea.

6. No more toys

Toys and miniatures of the car are rather obvious to do and do not add enough value to the experience with the car. Use your creative energy to work on more innovative concepts instead.


That’s it guys and girls!

You have one more week the go. Submission ends September 20th, 5pm Berlin time. At this point community voting phase starts.

Also the halftime winners have been determined. We are waiting for final confirmation from VW - as soon as we got a “go”, the three halftime winners will be announced.

Make sure you also check your alerts from time to time. I will give individual feedback to as many to you as possible to speed you up on the road to success.


See you around and let’s get creative,




Do not forget to look after completeness of your submission. This includes crisp description of your idea (observation, conclusion, solution, needs addressed, …), convincing visuals (renderings, sketches, …) and image uploads in the right sizes.

We are German, and we loooove perfection ;-)


Show older comments (49)

Welcome everyone, it is a pleasure to welcome your creative minds in this exiting project, where you have to chance to design and work for one of the most exiting cars going to hit the road in the next few years!

I will be your creative guide, helping you to get the best out of your submissions. I am already exited for your creative, value adding ideas and the visual you will create. Be aware the submissions in this project are all about 3D printing in the end. So make sure that the visuals, renderings and sketches you submit in this project phase, can be transferred in 3D-printable files later on. If you cannot deliver 3D printable files in the second phase of the project, please do not submit in this project.

Ready to go? Before you start creating, sit back, take a deep breath and...

1 ... check out the brief - read it, read it again, and once more (not kidding, it is essential you get the project idea right).

2 ... be sure you get familiar with the VW ID Buzz, the car this project is all about, at least read this.

3 ...check out Benchmarks and Inspiration for 3D printing.

4 ...check the timing and project milestones. Make sure to submit early, so you can get feedback, improve your idea and have a higher chance to win one of the amazing awards.

5 ...have a look at the idea template. So you know what is expected from your submission.

Now it is up to you - go ahead, submit your customer centric, 3D-printable (product) ideas that will increase the customer's experience in the VW ID Buzz even further.

All the best, Markus

Hi Markus,

What a nice project! I was wondering if we could get an actual 3D model of the van, since it's a 3D printed design contest. Would be great! ;)

Best regards.

What a great project! I was wondering if maybe we could have some photos with the interior or exterior of the van. I think that would help us a lot in developing our ideas for this project. Looking forward! :)

Hey guys and girls, I will check with the client to see if we can get some official visual material or even 3D models for your work.

Have a great, inspiring weekend!

Yours, Markus

Hi Markus. Quick question, (or maybe a dumb question). Just curious- what does the "I.D." stand for in the name? So far I haven't run across it in any of the links, or maybe I missed it. Thanks!

Good question! So the "I.D." in "I.D. Buzz" is the name of the series of cars. It goes back to a car concept study VW first presented in the end of 2016. This concept car was the baseline on how VW imagines the future of driving for their company. You can find more here.

On this German website I found an explanation where the concept car got its name from. "The name is not an abbreviation for a certain term. It is rather symbolic for all the traits, the car combines: autonomous driving without emissions, intuitive control and customised connectivity." (be aware this is the explanation for the concept car.

Hope that helps.

Hi Markus, thanks for your reply. I thought for sure it would be an abbreviation of some term. Especially since there are periods after each letter in the logo Brand. I think that signifies that the letters stand for something. (IMO). Quite a few years back we had the PT Cruiser over here, which was a big hit at the time. And it wasn't widely advertised, that the "PT" stood for "People Transport". So I thought there must be something here with the Buzz! Thanks for the info and links, I'll keep looking!

3 D model of the car would be great - So design´s could be scaled ready for 3 D printing - Models could be *.obj - *.fbx or *.max - Thanks

Hi Mocki! Working on it, but have not heard back yet. In case you have questions, let me know.

Cheers, Markus

It looks that the 3D model of this car is available - so it would be realy from VW to give us the files - Thanks

I asked myself - If i look into all the ideas and the respective owner - can YOU fullfill the request from VW ??

"If you cannot deliver 3D printable in the second phase of the project, please do not submit in this project." I have doubts...........


It would be really helpful to have an initial short feedback from the client regarding the ideas posted (general at least). There are already many ideas and would be nice to get a feel if we are on the right track or not, which ideas we should move forward on and which not to.

Thank you!

Hi Alex, yes the ideas go into the right direction. As the briefing is rather wide, everything that adds value to the target group (and beyond) when using the car is considered "on the right track". But always feel free to go a different route than what your peers have already submitted.

Cheers, Markus

You know about it, you've seen it, but in any case - just to be sure, i will post this Buzz presentation here:

Hey guys, how did you all get your hands on a 3D image of the Buzz interior. Anyone?

Amazing, i guess this is the most joyfull task that we gonna work on ... I consider all of us would love to have one of it ...once! It would be extremly useful if we get some nice pics of the car and of course 3d model....!!!

Hi guys and girls, I eventually heard back from Volkswagen on the matter of pictures/3D model of the car. For this phase they will not be able to provide any material but hope to be able to do so in the 2nd phase of the project.
So for now, please go with the material available. As you can see your fellow creatives have already created some nice visuals and ideas.
On another note: Please do not use the 3D model from hum3d that has been posted earlier by one of you. It is not an official model of the VW I.D. Buzz.

Best, Markus

I see a lot of smart and functional ideas in the project, but it is hard to utilize "3D printing" in a way that customizability is worthwhile. What do you think about "customizability" and "functionality"? Are must have features for this project? Or is it ok to accomplish one of these features?

*Are they must have features for this project?

Hey Aybars, value add and functionality in your 3d-printable product is most important to make customers (Car buyers) happy - of course customisation is great. But without great added value und a useful function, customisation is worth nothing. You know what I mean? ;-)

Cheers, Markus

Hey guys and girls,
halftime feedback is around the corner and I wanted to thank everyone who has submitted ideas so far - or is working on new ones to submit.

Here are some hygiene factors to consider (for the halftime feedback and beyond):
1. Make sure you fill out the descriptions on the idea slides. A good visual is great, but some explanatory words help to make a submission professional and complete.
2. Point out the 3D-printing aspect of your idea. It is an essential part of the briefing. If your idea consists of parts that are not 3D-printable, mention this.
3. Check your image uploads and make sure they all fit the required size!

So, what is/was the deadline time to submit on Sept 14th for the half time judging?

I am confused because every other deadline except the halftime feedback has the time shown along with the date, That is...

Submission Start: Thursday, August 30, 2018 at 17:00 Berlin time Halftime Feedback Deadline: Friday, September 14 End of submission phase: Thursday, September 20, 2018 at 17:00 pm (Berlin time) End of the rating phase: Thursday, September 27, 2018 at 17:00 (Berlin time)

Hey sarkar + everyone else, as some of you asked me the same question, let me quickly clarify.
Usually in our projects halftime deadline is at 5pm Berlin time. When setting up the project timeline, project management forgot this time to clarify the exact time for the halftime deadline. Therefore we decided that every submission/update that comes in until today (Friday), 11.59 pm (Berlin time) will be considered "pre-halftime deadline".

A pre-selection for halftime-winners has been made on the current state of submissions, but will be adjusted if necessary.
Sorry folks for the inconvenience - and happy creating!

Hello everyone halftime feedback is there! Please read carefully. Looking forward to your updates and new ideas!

Cheers, Markus

Will we get individual halftime feedbacks?

HTF is informative, but looks more like a better writen Brief. There is nothing on what precise elements we should focus the most (what Client likes), size or technical stuff or what type of ideas are best to develop more, so we can use it to further develop or even change ideas.

And also, could it be possible to extend the deadline a bit? until Monday for example, to have the weekend to work. Not enough time after the halftime feedback which was actually more like a latetime feedback in my opinion;)

I agree. Unless the Sponsor had been actively commenting on submissions up until the "halftime" feedback stage, so that we had a feel for where this contest was going, how can creatives like me with limited graphics abilities be expected to finalize everything between the halftime award announcement and Sept 27? :-)

I agree, very late hafltime, more like "less than one week-feedback" Extending for the weekend would be great.

So...we've already received the "ending soon" notice, and yet no word on the Halftime winners? What's going on?! ☹

Hey jovoto team,

in case you decide to prolong this project, please let us know asap! It's very important for me (and for others) to know if we have 24 hours or less to finalize our ideas or some uncertain period of time.

Trying to catch deadlines is tiresome. I really don't want to rush my ideas toward completion and eventually see that project hasn't ended when it should had.

Looking forward for a quick confirmation of deadline and thanks in advance!


If i read the last comment from (Markus-Contest-Guide) "For the last 24 hours I suggest you work on details of your idea..... " So i guess the contest will not be extented............. ?!

I wrote PM to Markus, he will check the matter with the project team and will tell us as soon as possible.

Hello everyone!
I reached out to the project management team, asking for prolonging the contest over the weekend, due to the points raised by you.
As long as I do not hear back, deadline for tomorrow, Thursday Sept. 20th at 5pm (Berlin time), remains unchanged. I am doing my best to get you guys and girls a couple more days to finish your ideas - fingers crossed!

Same counts for the halftime winners - he we are also awaiting final confirmation by VW for the announcement.

Stay tuned! I will comment here, as soon as new come up.


Ok, here we go.
We have agreed with VW to extend the deadline until Sunday 11.59 pm (Berlin time). So enough time for you to do the final polishing of your ideas - but be aware, expectations are even higher now ;-)
The end date will stay the same, which shortens the rating period. Project ends on September 27th, 5pm (Berlin time).
You can see the change reflected in the timeline on the right side of this page.

Now happy creating!
Oh and by the way: We will be able to announce half time winners probably tomorrow. So stay tuned.

All the best,

Ladies and Gents,
Halftime winners are official!
VW decided for the three following ideas (in no particular order).
Congratulations to
Herbert Gsottbauer for -noclonk-
Barbu Bogdan Alexandru for BUZZ TUNER
Hakan N Türkmen for Customizable Side Support

According to VW, the final choice was a tough decision between many good ideas.
You see, that the directions the Halftime Winners follow, are diverse. There is no way that is absolutely right or wrong. As long as the benefit for the car owner/customer is clear, 3D printability is ensured and there is a connection to the car (in aesthetics, value add, functionality, etc.), many creative ideas are possible.

Happy creating for the final phase of the project and congratulations again to the halftime winners :applause: !


Congrats to 3 winners, great ideas indeed!!!!! Is it possible to share with us the other hf shortlisted ideas ? It will definitely help use more!

Hello Pavlina and everyone,
no more ideas will be shared, to avoid category bias in your submissions.
To give yo some insight: More than a third of ideas that had been submitted until halftime, had been shortlisted by VW. As you are aware of the diversity of ideas in this project, it is clear there is really no right or wrong way to go here.

Stick to the brief and show the benefits of your product in functionality /comfort/customisability, make it unique (if there are comparable products in the market), keep the 3D-printing production in mind and keep an eye on aesthetics and your idea will be on track.

Good luck to all of you!

Hello everyone,
I hope everyone could make good use of the extra days you got from the extended deadline. Anyways, time flies and the last 24 hours in the contest are about to start.
Make sure you:

- Have updated all your ideas/submissions you wanted to improve
- Set detailed and clear descriptions for all your ideas
- Did not forget about 3D-printing and why it is useful for your submission in particular ;-)

Good luck to all of you!
All your submissions are much appreciated - so thanks a lot for the effort you put in!


Hey Markus, when we will be able to vote? It is Rating Only Period, but stars are missing? Cheers!

Hey monnypd,
thanks for pointing that out. There has been a technical error which has been resolved. Stars should now appear for everyone.

Happy rating!

Hi Markus, ich hatte einige gute Ideen, aber wenn VW es nicht mal schafft, den 3D-Buzz allen Leuten hier zur Verfügung zu stellen, würde ich formulieren: Wozu? Grüße;-) D.Klein

Thanks for your feedback. Good ideas are always appreciated and I hope to see yours next time in the contest.
I'll bring up your remark about the missing 3D model in the next meeting with VW.


PS: Switching to English, so everybody can understand the reply :)

I think the conditions have been cleared and anounced very clear from VW - even some of us wanted also to work with the BUZZ 3D file - So everybody had the same requirements and conditions - So everybody could decide "take it - or leave it " and btw. i think VW can live very well with your decision - to get no ideas from you............ ;-)

Hello Marcus! Why the rating stars are still active? After the end of the project we can not vote so i guess there is a bug! I will also report it to the support!

Same happened with the last few projects. In my opinion, the voting period is manually turned on/off. It used to be an automatic process(with the old system). So maybe someone from jovoto team will lock the voting tomorrow?

Hey guys, why are you voting today? The deadline to do it was till yesterday.

The ratings after 27.09 5pm (CET Berlin time) will be annulled, so they won't count. Sorry for the confusion. ;)

These votes will not count anyway, so i guess it's just a waste of time! ;)

The ratings after 27.09 5pm (CET Berlin time) will be annulled, so they won't count. Sorry for the confusion. ;)

Its part of german special creativity to stay reliable. So you are right: VW got bigger problems that I am able to solve;-)

Hello everyone,
thank you all so much for your submissions in the I.D. Buzz 3D printing project. You came up with some amazing approaches, well done!

We at jovoto are finishing up the internal project wrap up and will be announcing community winners later this week.
Meanwhile, VW is busy choosing the winner's of the client awards, which will be announced shortly after.

Thank you all again for your participation!
Stay tuned for the winner announcements.

All the best,

Hey guys and girls,
sorry for the wait.
The project management team is super busy to clarify the final details with Volkswagen. You will be the first to know as soon as we got final confirmation on winners by Volkswagen.

I will kick the responsible project manager to give us all a final date!
Until then, enjoy your Sunday!


Dear Creatives, I'm happy to announce the community winners of the VW project! Congratulations to:

1st - Hakan for his idea submission.

2nd - Marya for her minicycle submission.

3rd - Barbu for his Buzz tuner idea submission.

4th - Razorx and wildyracing for their MMCG submission.

5th - Efkan for his Buzz Panelsocks submission.

6th - to Tiberiu and wildyracing for their idea the Vaultsubmission.

Further congratulations to : 7th - Architempofor Reinventing the Wheel submission.

8th - Tolgafor the ideaBuzz Air Freshener submission.

Thanks again for all your great work.

All the best,



Thanks to everyone for their precious support and votes. Big congratulations to all winners and all of the contest entrants also deserve a special congratulations for their efforts...

Congratulations, nice designs, well done

Huge congrats to all, well done! :)

Congratulations to the winners!

Congratulations to all!!

all the best guys, and to all of the others with or without prices, all of it were super contributions...

Congratulations to everyone!

Congratulations to everyone.

Well done guys! Congratulations!

Congratulations! Great ideas.

I want to thank everybody for the votes and congratulate all the winners and participants!

Congratulations to the winners!

Congrats to all!

I know you guys have been waiting for the remaining two winners. Finally I can announce them:

Best Feedback goes to Conor Cooper

And Best Collaboration goes toThe Grid

Congratulations you awesome people!

Hi everyone, I see the Second stage project is life. Who are the selected and shortlisted ideas?

Congrats Conor, you deserve this award! ;)

hi guys, does anybody know what`s about the second round of this project, who is selected or is the second phase an separate project. I must say it is not very clearly communicated?!

Dear Creatives, I'm happy to announce the 10 Client's Shortlist award winners. Congratulations to:

voinealex for MY BOBBLEHEAD FAMILY submission.

hrtruth and MKAA for Your personal sun visor submission.

Steffen Schmidt for Individual Ergonomics Adaptions submission.

spaceball for CLICKdifferent submission.

tolga tuncer for Buzz3DFrame -V2 submission.

Architempo for Reinventing the Wheel submission.

Tondou for VW Lighthouse submission.

Aylin Yılmaz for Buzz Fence submission.

Marios MOncadas for BUZZ MONKEY submission.

Eduard Betiuc and Cristina Onita for Dash tidy submission.


All the best, Dhani

Hi you all! Me again!

Finally, let me announce the Winners who moved on to the second phase:

Stefanelid for BUZZ Trails submission.

Herbert Gsottbauer for his -noclonk- submission.

MKAA for his VW ID BUZZ Steering Grips (Updated) submission.

Eduard Betiuc for his Airin submission.

Cristina Onita and Eduard Betiuc for their ”Semaphore” camping lights submission.



Congratulations to everyone and for the wide area of selection getting to the next step.

Congratulations! Are these the client's choice awards?

Congrats to the shortlisted ideas, as well to the TOP 5!

Congrats to all!!!!☺

Congratulations to all winners!

Big Congratulations to all the winners.

Congratulations to all winners!

Congratulations to all winners!!

Congratulations to the winners, and to all those who exercised their creatively so nicely in the contest (winner or not) :-)

Project terms

The following Project Terms are the legal basis for your participation in this Crowdstorm.

In §3 we define the rights that you pass on to jovoto when you submit an idea.

In §4 we define the rights that you pass on to the client. From §4.2 onwards, you find the details about which rights you pass to the client once the Crowdstorm is completed if they decide to license your idea.

In §5 you will find important points on what you will be held responsible for (like respecting copyrights and clearly marking all third party material in your submission).

1. Scope

1.1 These project terms supplement the Terms of Use [link] for creatives and apply to public projects in terms of section 3.1.1 of the Terms of Use. Definitions contained in the Terms of Use also apply to the context of these project terms. Public projects may be viewed by everyone. All registered creatives may submit ideas for such projects provided they accept these project terms.

1.2 By submitting an idea to a project, the creative accepts the terms of use and these project terms.

2. Right to be Named as Author

By accepting these project terms and the terms of use, the creative waives any right to be named as author if the client wishes this when licensing the creative's idea. As long as the client does not purchase the idea, jovoto will ensure that the creative is named as author.

3. Granting Rights of Use to jovoto


By submitting an idea to a project, the creative grants the rights of use listed in section 3 to jovoto.

3.1 Even when participating in a project or submitting an idea, the creative still retains the right, without restriction on content, time or space, to use his own idea for the purpose of self-promotion provided he observes the rights of third parties, in particular those of the client. This does not apply to the first six months following the end of the submission phase of a project. During this period, the creative is not permitted to use his idea in any other manner. The client's trademarks and other related rights may only be used if and when the client explicitly allows this for the performance of the competition.

3.2 jovoto wishes to point out explicitly that participation in a project and/or submission of an idea does not confer on the creative any right to use material of jovoto or the client. In particular, participation in a project does not give the creative any right to use the logo or other materials belonging to the project sponsor (client) or to third parties. This does not apply in cases where the project terms or the project briefing call for other arrangements.

3.3 The creative submitting an idea to a project grants to jovoto non-exclusive transferable rights, without restriction on time, space or content, to use the idea, including associated creative works and any comments submitted therewith to the extent required for the operation of the platform. In particular, the creative grants to jovoto the right to make every comment and/or idea and the associated works on the platform accessible to third parties and to make any reproductions necessary for this purpose. The creative grants to jovoto the right to edit the works in question in order to present them more favorably on the website.

3.4 In addition, the creative grants to jovoto the right to make comments and/or the idea and the associated works publicly accessible for the purpose of presentation beyond the confines of the project, for example in the jovoto newsletter or in its blog, to distribute them and to edit them, in particular to create and present summaries or individual pictures of videos and texts, scaled-down versions of photographs ('thumbnails') etc.

3.5 Furthermore, the creative grants to jovoto the non-exclusive right, without restriction on content, time or space, to use the ideas and associated works in any medium for the purpose of communicating and promoting the project and/or ideas submitted to the project. To this end, jovoto may reproduce the ideas and associated works, distribute, edit, rearrange them, make them publicly accessible, broadcast and publicly play them in other ways, whereby this includes in particular making them available or broadcasting them by transmitting the content to fixed or mobile terminal devices of other creatives as part of automated subscription services (push services) or download services (pull services) (e.g. by podcast, RSS feed, Atom feed, XML interface or other technologies). The parties to this agreement consider the right of public reproduction also to include, in particular, the right to render the idea and associated works on the website using methods to play back audio and video data that can be received and simultaneously played by creatives (streaming), including the possibility of configuring the stream in such a way that the broadcast data can be stored by the recipient. In order to document the project and/or to promote the platform, jovoto may in particular include the creative's idea, alone or together with the ideas of other creatives, in a catalog of ideas, which will be made available to the client on conclusion of a project, and which it may reproduce as a different form of print publication and distribute (including as poster), where this serves as an appropriate form of publication for the platform, present at trade fairs (in particular in the form of banners, posters, video clips), make accessible as "best cases" on the platform, also in conjunction with other projects, or make generally publicly available, include in press releases or make available to third parties in the course of normal public relations work (for example for external press reports in journals).

3.6 In order to secure the greatest possible level of awareness and reach for the creative's ideas, the creative additionally grants to jovoto the right to publish the creative's ideas, and/or to have them published, on websites of external providers, to make the reproductions required for this and to transfer the individual works (i.e. the corresponding files) to the relevant third party, and/or to grant these providers technical access to the ideas for the above-mentioned purposes, including the right to reproduce the ideas for inclusion in their own websites. In order to achieve the aims mentioned in this sub-section, jovoto may use popular, established technical methods (e.g. embedded functions). The creative therefore consents to the relevant third-party provider adopting the works in question and also publishing them.

3.7 The creative will receive no monetary recompense for granting the aforementioned rights of use to jovoto. In return for being granted the rights, jovoto will present the creative's ideas on the platform and will give him the opportunity to sell his ideas to third parties or to jovoto and to participate with his ideas in projects.

3.8 In technical terms, the platform is a highly complex system with a large number of links. The content of creatives builds on from different user content and is cross-linked with it in many ways, etc. In addition, as a platform for creative services, the platform must provide a high degree of transparency and traceability – also covering the possibility of investigating or searching through events set in the past. The granting of rights of use in accordance with section 3 is therefore irrevocable and extends beyond any end to the user agreement. Content submitted by the creative to the platform can therefore remain accessible on the platform even after this license agreement terminates or the creative is no longer a user of the platform for other reasons.

3.9 jovoto also endeavors wherever possible to allow the creative every freedom to exploit his ideas vis-à-vis third parties. Within the scope of projects the creative may, where applicable, have the opportunity to subject his idea to open content licensing terms (such as Creative Commons licensing). Whether and to what extent this is to apply in an individualproject (including the relevant details) will be specified in the briefing. The creative must in all cases explicitly indicate the use of third-party materials, including those that are subject to open licensing.

3.10 The aforementioned provisions apply accordingly for performance provided by a creative that cannot be registered or protected (e.g. draft concepts). At the same time, the performance provided by a creative is also deemed to have been rendered even if it cannot be registered or protected (e.g. as patent, brand or copyright) unless explicitly agreed otherwise.

4. Granting Rights of Use to the Client


By submitting an idea to the project, the creative grants the rights of use listed in section 4 to the client. The granting of rights of use in accordance with section 4.2 ff. is subject to the condition precedent that the client decides to acquire the creative's idea.

4.1 By participating in a project, the creative grants to the client the non-exclusive right of use, without restriction on content, time or space, to present his ideas and works as such outside of advertising campaigns or in order to promote the project, alone or together with the ideas and works of other creatives participating in the project, in any medium. Moreover, the creative grants to the client the right to use the ideas and works for the purpose of internal and external market research and for preparing the acquisition of the exclusive rights of use to the ideas and works. This may require the distributing and making the ideas and works publicly accessible, limited to the aforementioned purposes.

4.2 By accepting this license agreement, the creative grants to jovoto, subject to the condition precedent of the client's decision to acquire the corresponding rights from jovoto, rights of use to the idea that the creative has submitted to a project, together with all works, performances and activities contained in the idea, and to elements protected by copyright, design and performance protection rights associated with the idea (hereinafter referred to collectively as "works"), for exploitation in all known and unknown manners of utilization, in particular to the extent detailed below. This includes in particular – also in cases where rights arise at a later date – the exclusive, transferable right, unrestricted by content, time and space, and capable of being sub-licensed in parts, to reproduce the idea, and all works, performances and activities contained in the idea, irrespective of whether for payment or not, to distribute them, exhibit, rent out, to publicly render, in particular present, perform, display, make publicly accessible, broadcast, relay via cable or other systems (cable rebroadcasting), reproduce through video or audio medium, to make public via screen, loudspeaker or any other technical device, programs already broadcast or recordings made on the basis of public transmissions or to reproduce in any other intangible form, to edit and rearrange as well as to publish and use any such edited or rearranged form.

4.3 The aforementioned rights of exploitation for commercial or promotional purposes include in particular:

4.3.1 The right to reproduce the idea, and all works, performances and activities contained in the idea, in any tangible and/or intangible, digital or analog, form, e.g. through reprography or transfer to analog media (e.g. packaging, promotional material, advertisements, placards, books, stickers, printouts, pictures, illustrated books, books, comics, leaflets, flyers, photographs, photocopies, photo-mechanical processes, posters, magazines, newspapers), through digitalization or any other form of digital storage and to temporarily and/or permanently store on any other known type of data, video and/or video/audio media such as diskette, DVD, DVD-R, DVD-RW, DVD-RAM, HD DVD, Blu-ray Disc, CD-ROM, CD-R, CD-RW, CD-Audio, Super Audio CD, audio cassette, vinyl record, MMC, SD, MS, MS Pro, Flash Card, Smart Card, Secure Digital Card, memory stick, MiniDisc, DAT, hard disk, server, proxy server, USB stick and/or via transmission in the Internet or other data networks or through transmissions or in database systems; in particular this also includes the right to use the idea and all works, performances and activities contained in the idea for company-internal and -external presentations, in company-internal media such as intranet, PowerPoint presentations and for the creation and distribution of advertisements in print media and in electronic, especially online, means of advertising;

4.3.2 The right to distribute or put into circulation the idea and all works, performances and activities contained in the idea in any known way and on all physical analog and digital media independently or in combination with other works, especially in support of a product, and/or to offer these to third parties, in particular to rent and lend out irrespective of the distribution channel and the embodiment, in particular through distribution of the idea and all works, performances and activities contained in the idea on the aforementioned digital or analog media via wholesalers, resellers or retailers, mail order and irrespective of whether by remote sale, electronic transaction, free transfer or free distribution;

4.3.3 The right to transfer the idea, and all works, performances and activities contained in the idea, in any known technical manner and to make them known, and in particular accessible to the public. This includes, in particular, the fact that the idea and the associated works may be stored in digital form in a data processing system from which they may then be retrieved by third parties 'on demand' as a stream or download or any other form as digital signal via wired or wireless media and/or transmitted there with the consequence that the stored data are transferred to the receiving device of the third party where they may be decoded after storage, intermediate storage or immediately, i.e. converted into text, images and/or sounds and made visible or audible. The idea and the associated works may also be made available to the third party in such a manner that he/she may store the idea and the works contained therein and/or parts thereof in his/her receiving device and may access them there repeatedly. Interactive use by way of on demand is characterized by the ideas stored in digital form being made available to members of the public who are not present at the source of where they are made available, and being made available in such a way that members of the public have access to them and can request their transmission at independent times and places even if transmission of the works to third parties takes place at a later point in time than at the one requested. The online right of use exists independently of the form of transmission chosen by the client or its licensees for the use of the protected material and includes, for example, interactive or non-interactive online systems, electronic databases, the Internet, the World Wide Web, social networks and platforms such as YouTube, Twitter, XING, Google+, LinkedIn or Facebook, Apps, IRC or news, file sharing or application service providing;

4.3.4 The right to send or forward the idea, and all works, performances and activities contained in the idea, to third parties irrespective of whether in 'analog or digital' form whether via data networks in the form of subscription or download services (e.g. by streaming, video-on-demand, near-video-on-demand, podcasting, webcasting, simulcasting, IPTV, mobile TV, push services (such as RSS feed, XML interface, etc.) and pull services of all kinds) or via traditional modes of transmission such as public or private broadcast, rebroadcast and repeat broadcast via radio, television and similar systems of communication and reception, electromagnetic waves, electronic devices, wire, cable, satellite, antenna systems, digital means of communications and other technical equipment, whether via the client's own means of transmission or via public or private broadcast companies;

4.3.5 The right to publish the idea, and all works, performances and activities contained in the idea, first in any desired form at the point in time of the client's choosing irrespective of whether on any type of tangible media or in intangible form (e.g. on the Internet), irrespective of whether independently or in combination with other content such as a collection or multimedia work or as part of an encyclopedia;

4.3.6 The right to commercially exploit the idea, and all works, performances and activities contained in the idea, through the manufacture and sale of goods of all types (e.g. dolls, toys, stuffed animals, sports articles, household, bathroom and kitchen items, garments, printed matter including comics, sound storage media, headgear, buttons) and/or to exploit the media listed and described in this sub-section, the marketing of services of all types using the circumstances, names, titles, figures, illustrations or other relationships related to the idea, and all works, performances and activities contained in the idea, including the right to exploit the idea fully or in part through the production and sale of games/computer games, including interactive computer games, and/or other multi-media productions and/or other forms of work and to promote goods and services of any kind using such elements or through edited or unedited excerpts from videos ("merchandising right");

4.3.7 The right to modify, edit, combine, arrange the idea, and all works, performances and activities contained in the idea, in any manner, especially through correction and translation into any other language, through extension, conversion, augmentation, adaptation, complementing, through inclusion in databases or by the creation of collected works, through the substitution of images and figures, through changes to the characters of figures, or allowing such actions to be undertaken by third parties, and to publish, exploit, or have published and exploited, the edited or rearranged works in any of the ways described in the above provisions.

4.3.8 The rights granted exist irrespective of the technology used as the basis for the use of the right. In particular, the granting / transfer of rights of use are not bound to the form of data transmission (analog or digital), to the means of data transmission currently used or to the type of end-user receiving device. The client is especially entitled to allow this access via any type of equipment or device that is technically able to call up and/or represent the content provided. Access can be effected in particular with the aid of fixed devices (e.g. personal computer, set-top box for digital TV or Internet terminal) and mobile terminal devices, especially mobile telephones (via WAP, SMS, i-mode and any future standards), smartphones, electronic organizers, so-called personal digital assistants (based on operating systems such as Stinger, EPOC, Palm OS, Windows CE/Pocket PC), in particular via wired connections (telephone networks, TV cable networks, ISDN, DSL, Internet fixed line, etc.), via wireless connections (wireless local loop, satellite, radio [in particular DVB-H], mobile telephone networks [GSM, CDMA, HSCSD, GPRS, 3G, UMTS], wireless LAN) or in the process of synchronization with other electronic devices (e.g. via cable and network connection, Bluetooth or infra-red) and on the basis of various transmission standards and presentation formats (e.g. TCP/IP, SMS, MMS, EMS, PMS, smart messages, DVB, HTML, WML, cHTML, e-mail) in all online services, data and (tele-) communications networks, in particular the Internet.

The client is to be able to use the idea fully and exclusively on a permanent basis and to exploit it commercially, in particular for advertising purposes and across all media.

4.4 In addition to, and above and beyond, the above provisions, it is agreed that, if the creative has created a computer program, only the client will be entitled to exercise any proprietary rights to the computer program after the transfer of rights by jovoto.

4.5 Following the transfer of rights, the client is entitled at its own discretion and without the separate agreement of the creative, to transfer the rights listed in section 4 to third parties or to allow third parties to exercise such rights irrespective of whether in the original form or in an edited form. This applies independently of the content and scope of the license terms agreed with the relevant third party, i.e. irrespective of whether through the transfer of the exclusive right of use or through the assignment of individual or several fully inclusive or non-exclusive rights of use limited with regard to content and/or time and/or space.

4.6 The above provisions also apply in the event that the idea, and all works, performances and activities contained in the idea, have been combined with third-party protected material. If a collective creative work with shared copyright ownership has resulted from the combination of the works with other protected material, the creative herewith agrees to the exploitation of the collective work to the extent specified by the above provisions.

4.7 The use of material covered by open access or open content licensing terms for the development and creation of the project idea is prohibited, irrespective of whether this is done by the creative or third parties. The creative warrants that he will not use such material.

4.8 The idea will also remain visible on the platform even after being sold to the client. It will however be marked as 'sold (e.g. as 'Client's Choice').

4.9 The creative waives his right to be named as author in the exploitation of the idea. jovoto will work towards persuading the client that the creative's authorship should be acknowledged as author and that he should be named as such in accompanying material in cases where it is not possible to achieve such mention on specimens of the work.

4.10 Where the creative has used material and/or works of third parties in the course of developing and submitting the idea (for example photographs from publicly accessible databases, fonts, sample texts or similar), he also grants to jovoto and to the client rights of use to this third-party material and to these third-party works in accordance with the provisions of section 4.10. The sole exception to this are those parts of the idea that have been identifiably used for illustrative purposes and are marked as such components used solely for illustrative purposes and are explicitly titled as "SAMPLE" or "SPECIMEN" in the idea. Third-party materials and third-party works that are not marked as such will be treated as if they were the creative’s own works.

4.11 The condition precedent for the granting of rights in accordance with section 4 will be deemed to have been met when the client has made the decision to acquire the rights to an idea of the creative as specified in section 4, the client has informed jovoto of this in writing and jovoto has accordingly informed the creative in writing. jovoto will grant the license rights to the idea to the client immediately after the condition precedent becomes effective and the creative has been informed.

4.12 jovoto will immediately inform the creative in writing in cases where the client desires a direct license of rights from the creative. The creative and the client can then reach an agreement on the scope of the rights granted – if necessary with jovoto as mediator. jovoto will provide a specimen agreement on request.

4.13 The granting of rights of use in accordance with section 4 remains unaffected by the termination of the contractual relationship between the creative and jovoto and the underlying terms of use.

4.14 The aforementioned provisions apply accordingly for performance provided by a creative that cannot be registered or protected (e.g. draft concepts). At the same time, the performance provided by a creative is also deemed to have been rendered even if it cannot be registered or protected (e.g. as patent, brand or copyright) unless explicitly agreed otherwise.

5. Creative's Guarantee, Indemnity

5.1 The creative guarantees that he has developed all ideas, and works associated with the ideas together with the individual elements, himself, and that he is the owner of all rights that are necessary in order to grant the rights of use in accordance with sections 3 and 4 and to meet any other applicable conditions. The creative also guarantees that his ideas and associated works are free of any third-party rights.

5.2 The creative also guarantees that he will not submit or offer any content, in particular ideas or work samples, that encroach upon the rights of third parties or where content is ineligible in accordance with the above provisions. The creative must check whether his ideas and the associated works infringe the rights of third parties. Indications for such contractual infringements are given when, in particular,

5.2.1 Works subject to copyright, e.g. graphics, videos, photos or text (even when edited or alienated, unless the original can no longer be identified), are used that were not created by the creative himself;

5.2.2 The ideas contain performances subject to copyright or related rights such as live recordings of concerts, plays, circus performances, etc., or parts thereof, or include other performances protected by other related rights such as television programs (including opening and closing sequences);

5.2.3 Third parties have collaborated on the production of the content in such a way that they are able to acquire ancillary copyright, for example for recording, direction, editing, sound engineering, camerawork, etc. unless the persons in question have agreed to the exploitation of the idea created with their collaboration on the platform;

5.2.4 The content includes personal or other sensitive information about individuals or groups of people, unless the necessary consent and/or exploitation rights have been obtained by the creative;

5.2.5 Third parties are portrayed in photographs or videos in such a way that they play a major role in terms of their significance for the photo/video, unless the creative has obtained their explicit consent to the scene and to the exploitation of the results on the platform.

5.3 The creative also guarantees that he is not prevented by any contract of employment or other such agreement from contributing the relevant idea and participating with it in a project.

5.4 The creative will indemnify jovoto from any claims that third parties may assert against jovoto for infringement of their rights as a result of the ideas submitted by the creative. jovoto will inform the creative of any such assertion in writing immediately. The creative will make every effort to support jovoto in preparing a suitable defense. The creative will assume all costs incurred by jovoto in this connection, including reasonable costs for a legal defense. The creative is entitled to prove that the actual costs incurred by jovoto were lower than those claimed.

5.5 The same applies in the event of claims asserted by third parties when the creative infringes legal positions of third parties, in particular trademark rights or personal rights, or other legal provisions (such as prohibitions contained in the Act Against Unfair Practices – UWG) through the subject of the content, irrespective of the authorship thereof.

6. Further Provisions

[Space for everything else that you wish to regulate in connection with the concrete project. You can simply delete it if there is nothing to add.]

6.1 Please note: in cases where you as an employee participate in the project (“teamstorm”), the employment contract or other legal relationship between you and the company takes precedence over the legal relationship transacted by jovoto. In addition, the terms and conditions of jovoto apply.

6.2 Please be aware: By filing your idea in the first stage of the project, you will be obliged to participate in the second stage of the project (invited project) if your idea will be chosen by the client. Of course, you will be entitled to an additional payment in this case.