A Second Life

Design a clever and useful product made from secondary aluminum that showcases the material’s value and versatility. €17,500 prize pool

Design a clever and useful product made from secondary aluminum that showcases the material’s value and versatility.

Background

Most people love the rich scent of freshly brewed coffee. Interestingly, most coffee drinkers love to enjoy their coffee at home.

One trend is very obvious around the globe: the rise of capsuled coffee. The best-known brand and pioneer in the capsuled coffee segment is of course, Nespresso. The reason why more and more people turn to capsuled coffee is that it’s easy and clean to prepare, but most importantly it is very tasty and offers a wide selection of distinctive flavors. As it is offered in portioned, vacuum-sealed capsules, the coffee stays fresh and keeps its flavor.

There are a lot of reasons for consumers to choose Nespresso – but there is one question that might arise: what happens to the aluminum capsules after they've been used? People are becoming increasingly concerned about waste and how they can recycle valuable materials. Nespresso shares this concern and is committed to addressing this issue in an open and transparent way. Nespresso wants to highlight the importance of recycling its capsules as aluminum is an extremely valuable and useful material that should be reused.

Nespresso capsules

What do Nespresso capsules consist of?

  • Each capsule contains 5 to 6 grams of ground coffee and makes one serving of coffee.
  • The capsule body is made of aluminum, while most of the capsule interior is lined with a food-grade lacquer.
  • A Nespresso capsule contains 1 gram of aluminum (including the cover), whilst a can of soft drink consists of about 13 grams of aluminum.

Why does Nespresso use aluminum for its capsules?

  • Aluminum is the best-known material to keep the valuable coffee dry and fresh, guaranteeing quality and preservability.
  • Aluminum is a material that is infinitely recyclable.
  • Since 1993, Nespresso has been a member of the dual system in Germany, and has voluntarily had its capsule licensed with “Der Grüne Punkt” (“The Green Dot” found on specific products represents a European network of industry-funded systems for recycling the packaging materials of consumer goods). Its recycling capacity in Germany is therefore 100%.
  • Nespresso capsules can be disposed of in the recycling waste. In Germany that means you can put them in the ‘Gelbe Tonne’ (‘yellow bin’ for packaging waste) or the ‘Gelbe Sack’ (‘yellow bag’). It is not necessary to separate the coffee grounds from the capsules.
  • Additionally, Nespresso capsules can be brought to any Nespresso shop for recycling.

Recycling aluminum – does recycling aluminum make sense?

  • Unlike plastic, aluminum can be recycled infinitely.
  • In Germany today, 89% of all aluminum packaging is recycled, according to the German Society for Packaging Research.
  • Depending on the market, up to 50% of coffee capsules (of all brands) are being recycled today. But Nespresso thinks this is not good enough, which is why they are working on increasing the worldwide recycling capacity to 100% by 2020. Nespresso is continuously informing and educating consumers in order to significantly improve the recycling rate of aluminum – a goal that has already been achieved in Germany.
  • The product of the recycling process is called ‘secondary aluminum’.

Secondary aluminum
Secondary aluminum is a highly valuable material, especially as the demand for aluminum is soaring in several industries around the world. Compared with the production of primary aluminum, recycling aluminum consumes as little as 5% of the energy. In 2015 recycled secondary aluminum covered 53% of the demand for aluminum in Germany. The only limitation is that secondary aluminum is not allowed to be used for food packaging. There are many everyday items that contain valuable aluminum.

Nespresso
Nespresso believes that long-term success relies on full compliance with all applicable legal requirements, on sustainable business practices and on creating shared value. Nespresso is the brand name of Nestlé Nespresso S.A., an operating unit of the Nestlé Group, based in Lausanne, Switzerland. Nespresso redefined the coffee market with a simple but revolutionary idea 30 years ago: Nespresso’s aspiration was to enable anyone to create the perfect cup of espresso coffee. Nespresso machines brew espresso and coffee from coffee capsules, a type of pre-portioned, single-use container of ground coffee beans, sometimes with added flavoring. Ever since then, the company has been committed to sustainable quality and innovative design. Nespresso is aware of its corporate social responsibility along the entire coffee value chain, starting with coffee sourcing all the way to recycling their capsules.

Goals

By creating a clever and functional product made from secondary aluminum, Nespresso wants to raise awareness and underline the material’s versatility and attractiveness. Their goal is for the public to acknowledge the following statements:

  • Recycled secondary aluminum is not waste, but a very valuable and versatile material.
  • Recycled secondary aluminum inspires creativity in design professionals.
  • Recycled secondary aluminum can make everyday life easier. To prove this, Nespresso intends to produce an exclusive prototype of the winning concept.
  • Nespresso capsules can therefore have a second life if they are recycled correctly.

Nespresso's overarching goal is to encourage people who aren’t yet recycling aluminum – and especially Nespresso capsules – to change their behavior and start recycling regularly.

Task

Your product design should consider the following:

  • A bold and iconic design
  • Clever functionality is key – no artistic sculptures and/or fashion items
  • Aluminum and other materials: Nespresso is looking for a product that mainly consists of secondary aluminum (min. 70%). However, your product idea may involve elements that do not consist of aluminum – for example, you could propose an iconic bicycle design – but for obvious reasons, its tires, wheels, breaks etc. are not made of aluminum. In this case, the frame and other main components would be aluminum.
  • In order to highlight which parts of your product are made from aluminum, you need to provide one visualization including only the aluminum components of your product design.
  • Fit for prototyping so feasibility is an important aspect. In case of doubt: keep it simple!
  • Do not brand your design concept with the Nespresso logo as the secondary aluminum consists not only of Nespresso capsules, but recycled aluminum in general.
  • The product doesn’t need to relate to coffee as it is not for Nespresso specifically. It also should not relate to any form of food consumption (e.g. cutlery or dishes). (See Update June 20th)​
  • However, please feel free to find some sort of fit or design element that relates your product to Nespresso on a higher level and without branding (e.g. color code of Nespresso aluminum capsules).
  • As Nespresso intends to produce an exclusive prototype of the winning design proposal, it is important that you keep the feasibility in mind.

As an indication of how exciting and attractive your product and design proposal should be, you could think about what you would give to your best friend as a wedding present.

Note: You’ll find additional information about ‘secondary aluminum’ in the project folder.

Update – June 20th 2017

Please focus exclusively on designs that are non-food related! Due to the complexity surrounding products related to the packaging, processing and consumption of foods, please do not submit any designs intended for foods and beverages.

Tonality

  • Functional & Sustainable
  • Bold & Simple
  • Innovative & Progressive
  • Attractive & Useful

Target group

The product design should appeal to people in their twenties or upper mid-agers (30-45 years old), who have small families or live in stable relationships, are open to new experiences, value either both functionality and individuality, or value brand and design over individuality. They appreciate good quality and are happy to pay extra for it. Sustainability is part of their mindset.

Guidelines, regulations, comments

Mandatory requirements

  • The product also should not relate to any form of food consumption (e.g. cutlery or dishes). (See Update June 20th)​
  • When designing your product, please do not use any Nespresso logo, imagery or fonts. After all, you are not being asked to design a Nespresso product here, but simply a great product made of secondary aluminum.
  • Please refrain from developing artistic items or trinkets as Nespresso is looking for a product with some sort of clever, innovative use.
  • Remember that your design proposition needs to be fit for prototyping, so feasibility is an important aspect. In case of doubt: keep it simple!
  • Make sure you fill out the project template provided in the Project Kit. Failure to do so will drastically reduce your chances of being considered by the client.
  • Your product proposition may involve other materials than aluminum if necessary. However, the main components (min. 70%) need to be made of aluminum.
  • Make sure to include one visualization that displays only components made of aluminum.  

Required file format
In case your design is chosen by the client to be licensed you need to supply open layered file formats in 2D and if available 3D (preferred). 

Timing and Awards

You can earn cash prizes from the total award pool of €17,500. This includes three €250 Halftime Awards, one license fee of €2,500 and 10 x €1000 as Client’s Shortlist prizes.

The deadline to have your submission be considered for the Halftime Award is June 26, 2017 at 23:59 (Berlin Time).

Useful Links

Legal Overview

Here is a brief overview of what is particularly important to be aware of:

1. When entering an idea for a project, jovoto as well as the client, may display, share and print it for evaluation or presentational purposes.

2. There is a three month exclusivity period:

  • in which you may publish and share your idea on other websites or social media and ensure it is clearly labelled as a submission created on jovoto.
  • in which you ensure that the client is able to exclusively license your design.
  • after which you may offer your submission to others and publicly display it (without the clients logo).

3. Please ensure that you submit designs that are your original work. 

4. When uploading an idea you agree to jovoto's general terms of use as well as the specific project terms (see under the brief).

5. The project terms clarify rights for your upload as well as the details that go into effect if and when you are informed that the client wishes to license your design.

6. Please carefully check and review your submission and the attachments before uploading them - they can only be deleted within 24 hours.

7. This is a project with further provisions. Please check out the project terms paragraph 6. 

Download material

Click on the following links to download working material and additional information related to the project.

Project terms

For this project, special  project terms  apply.

Halftime Feedback

As previously announced, we had our Halftime Feedback talk with Nespresso and I am really happy to share the insights with you!

Let’s get to it: They are really happy with the quality and quantity of your submissions so far - and look forward to what’s still coming. Keep up the great work!

When working on your product ideas, already in the ideation process the following criteria (that are already in the Brief too) are very important to keep in mind:

  • Your object should have a meaningful added value (“make everyday life easier” with a “clever functionality”)
  • It should raise awareness about the topics of recycling & sustainability (“aluminum is not waste, but a very valuable and versatile material.”)
  • Make sure your idea is feasible (and therefore simple) and fit for prototyping
  • Please focus on the target group mentioned in the Brief: “people in their twenties or upper mid-agers (30-45 years old), who have small families.” Yes, of course children are part of a family too, yet the object should be more of a useful item for the adults described above.
  • Objects that are used in everyday life are very much welcome. An item you use on a daily basis can be a smart and subtle reminder (on top of the functionality) of “A Second Life”. If on top it also has an extra added functionality (think everyday life problem solving) you are absolutely on the right track!

Halftime Awards

Now I have the pleasure to announce which 3 ideas are rewarded at this stage!

The following submissions fulfill the criteria of the Brief so far really well and will receive the Halftime Award:

“Kick it! Scooter” by Eduard doesn’t only convince with a very nice, simple and neat design for a useful object: a foldable scooter made out of recycled aluminum. It also picks up the topic of sustainability once more on a different level by integrating the Nespresso Travel Mug for your coffee to go. Very clever, very stylish and extremely sustainable!

“Infinit - The Iconic Toothbrush” by the dream team of Tolga and Cagatay sticks out by solving an everyday life problem not only on one but on several levels at the same time. It’s not only a stylish eye catching version of a simple object. It’s really practical and hygienic: no need for a holder. It’s sustainable: less waste due to the aluminum body, which is very durable, only the tops need to be changed. It’s also surprising and fun with the stand-up effect. Great solution team!

Another idea of Eduard, “An everyday reminder - The phone case” also made it to this shortlist, with exactly this argumentation. It’s a very gentle, subtle everyday reminder on “A Second Life” that whispers in your ear “I’m made out of 100% recycled aluminum, I used to be your coffee capsule” (hopefully not while you’re on the phone) ;)

I hope these directions and extra hints are useful to you when working on new ideas / updates. I am really excited to see what’s more to come - if you stick to the aspects above I am sure it will be exciting!

Comments

Show older comments (25)

Hello everyone!
I'm Jess, and I'll be your Creative Guide for this project. That means that I'm hear to give you feedback and pass along the client's comments in order to help you develop your submissions! I'm also happy to answer any questions you have about the platform and process. To get answers even faster, you can also take a look at our FAQ for lots of information about how things work around here!
I'm excited to help you work through this cool task, and explore new uses for recycled aluminum. Before starting, be sure to read the Guidelines, regulations, comments section of the brief, so you know- before you go (and get your design on)!
A quick overview: We highly recommend you to *fill out the project templates!** It's much more helpful for us and the client to understand your ideas Please *do NOT use the Nespresso logo, imagery or font on your design** We are looking for *products with a clever, innovative use rather than an artistic object** You can use additional materials, but *your product should be at least 70% recycled aluminum**
Now, we're looking forward to see what you come up with! And if you have any questions, don't hesitate to get in touch! Best, Jess

Thanks for this great project ;-)

Glad you think so! We do too :D

Looking forward to see your submission!

Hi everyone,

I just wanted to let you know that I’ll be out of the office for the next couple of weeks, so while I’m gone our talented Creative Guide Dora will take over from here.

She’s been briefed and onboarded, so she’s here and ready to give you feedback and answer all of your questions.

I’m excited to come back and see how your ideas have developed! All the best Jess

Thanks Jess!
Hi everyone, I am looking forward to be taking over here as a Guide for those couple of weeks! Any questions you have in this period, please now let them come my way - via pm or if you think it could be relevant for all then as a comment under the Brief. I'll do my best to get them answered!
Here's a brief reminder of one point that Jess mentioned already above: *We highly recommend you to fill out the project templates! It's much more helpful for us and the client to understand your ideas.
Thanks, Yours, - Dora

Welcome Dora..Hope to get some great insights from your side.

its any template in English ? I only get the German one

Hi there Carlos!
In the Project Kit you should be able to find the English template. In fact I am not quite sure where you found the German one?
Best, Dora

Brief says: "The only limitation is that secondary aluminum is not allowed to be used for food packaging." My question is: Does this mean that what we propose should not have any contact with food? Or can we come up with somehting like a plate since it is not quite a packaging? Thanks.

Hi there oxelot, I'll get this checked for you today! :)

Dear everyone,
We had a short Client Call with Nespresso today and there is one aspect - that also came up as a question here - about food related design products.

To avoid any (further) confusion regarding this issue, we would like you to focus only on non-food related objects. So please do not further submit anything related to food, beverages, or their consumption. We know that some of you already put quite some thought and effort into a food-related design and the client acknowledges this. However, as regulations concerning materials used for food packaging, processing, or consumption are quite complex, we have reached the decision to exclude designs that fall under this category.

We will also update the Brief accordingly and look forward to seeing even more of your innovative, functional and iconic design ideas!
Keep in mind that your proposed object should be made of min.70% aluminum and don’t forget to visually highlight which parts these are.
Thanks a lot,
Yours,
Dora

Since we seem to have a little outbreak of designs branded with nepresso logos... If you think Nespresso logo is what your project needs to become convincing, think harder.

And if you are convinced that your projects do not require a reinforcement logo, what is your problem?

;-) my work will be done in some hours, hope no one post some similar too.

Hey guys! The guidelines are clear and the same for everyone! Looking forward to see new proposals :)

Hi tcurtisart - the Victorinox x Nespresso partnership is a very good example. However the exclusive use of recycled Nespresso capsule can only be guaranteed in Switzerland since this is the only market where Nespresso has its own recycling program for the coffee capsules. In all other markets Nespresso aims to encourage Nespresso users to recycle their capsules in the general recycling process with all the other aluminum waste resulting in general secondary aluminum. Therefore products cannot be labeled. Hope this helps to clarify the specific case you mentioned.

Very cooll!!! what a coincidence!

Hi Everybody, I hate to be a grinch, But to avoid errors , better check about the properties of aluminum again , befor you present your product. The link given just roughly describe mostly positiv characteristic properties. Alu ist strong , but not very hard. So for everything what has to interact with hard materials it is not a good choice, Check the chemical properties as well. Alu is also not a good choice for wetrooms, hygiene products etc.

Right, but you can anodize aluminum so it became a better surface protection. Aluminum will be used too for the hygiene in hospitals, laboratories and more.

But thanks for the post ;-)

Source: http://www.zarges.com/en/company/zarges-products-standards/vorteile-aluminium/

Dear all, it's great to see so many ideas pouring in!
This week we will have some news for you - the Halftime Feedback is coming up! For that, please keep in mind to upload you ideas until the end of today, June 26 at 23:59 (Berlin Time). That ensures you that your submission will be considered for sure. Anything uploaded later may not be considered.
Thanks a lot & keep on going!
Yours, Dora

Dear Brian, it is exactly because of lumb sources like this, I decided to post this comment to help people to avoid wasting time.

Thanks for the reply, I think not it's a lumb source, it exactly what you can found in many books about materials science and materials engineering. The form, material thickness and type of finishing gives the tone too. But is ok, will be an endless story ;-) have a nice day.

Hello everyone,

I think are very interesting this contest, I searched for information about iconic design and I share a few links on the subject, because it is not a simple task which offers us this contest. If any of you have additional information about iconic design I invite you to share your links on this post.

I wish you a great week :)

LINKS: http://www.designorate.com/product-design-icons-from-the-20-century/ Http://www.complex.com/style/2013/02/the-50-most-iconic-designs-of-everyday-objects/ Https://www.theguardian.com/lifeandstyle/gallery/2009/oct/16/top-10-iconic-chairs Http://culture.pl/en/article/15-iconic-polish-designs

Video: https://www.youtube.com/watch?v=NCetNudEqks

Thanks for your input Gerardo and the useful links!

Hi Brian,Oops, I can’t hardly imagine something more anti precise than this info from a salesman . Is there only one sort of wood? No way !!! there are 1000++super -very – different ..same with steel etc. regards Ulli

Dear all,
It’s great to see so many submissions coming in day by day. As previously announced, we had our Halftime Feedback talk with Nespresso and I am really happy to share the insights with you! Let’s get to it:
They are really happy with the quality and quantity of your submissions so far - and look forward to what’s still coming. Keep up the great work!
When working on your product ideas, already in the ideation process the following criteria (that are already in the Brief too) are very important to keep in mind:
Your object should have a meaningful added value (“make everyday life easier” with a “clever functionality”) It should raise awareness about the topics of recycling & sustainability (“aluminum is not waste, but a very valuable and versatile material.”) Make sure your idea is feasible (and therefore simple) and fit for prototyping
Please focus on the target group mentioned in the Brief: “people in their twenties or upper mid-agers (30-45 years old), who have small families.” Yes, of course children are part of a family too, yet the object should be more of a useful item for the adults described above.
Objects that are used in everyday life are very much welcome. An item you use on a daily basis can be a smart and subtle reminder (on top of the functionality) of “A Second Life”. If on top it also has an extra added functionality (think everyday life problem solving) you are absolutely on the right track!
Now I have the pleasure to announce which 3 ideas are rewarded at this stage! The following submissions fulfill the criteria of the Brief so far really well and will receive the Halftime Feedback Award:
“Kick it! Scooter” by Eduard doesn’t only convince with a very nice, simple and neat design for a useful object: a foldable scooter made out of recycled aluminum. It also picks up the topic of sustainability once more on a different level by integrating the Nespresso Travel Mug for your coffee to go. Very clever, very stylish and extremely sustainable!
“Infinit - The Iconic Toothbrush” by the dream team of Tolga and Cagatay sticks out by solving an everyday life problem not only on one but on several levels at the same time. It’s not only a stylish eye catching version of a simple object. It’s really practical and hygienic: no need for a holder. It’s sustainable: less waste due to the aluminum body, which is very durable, only the tops need to be changed. It’s also surprising and fun with the stand-up effect. Great solution team!
Another idea of Eduard, “An everyday reminder - The phone case” also made it to this shortlist, with exactly this argumentation. It’s a very gentle, subtle everyday reminder on “A Second Life” that whispers in your ear “I’m made out of 100% recycled aluminum, I used to be your coffee capsule” (hopefully not while you’re on the phone) ;)
I hope these directions and extra hints are useful to you when working on new ideas / updates. I am really excited to see what’s more to come - if you stick to the aspects above I am sure it will be exciting!
Congratulations once again to the Halftime Feedback Award winners too, let’s rock the second half at least as much as the first one!
Yours, Dora

Hi Dora, Is there a limit to the number of ideas that can be presented?

Thank you

Dear Mario, thanks for asking! As for this project there is no idea limit. Best, Dora

So if there is no idea limit, can we also submit something that someone else has submitted already? I see couple of bikes for instance, but with different concept and design.

Hi there Oxelot, Thanks for checking. You kinda said it yourself: if it's DIFFERENT (concept and design) yes you can go ahead!

Where can I submit my idea?

Thanks Brian :)
Hi Maria! You can find the answers to a ton of questions in our FAQ for creatives. If you happen not to find there answer you're looking for, don't hesitate to contact your Creative Guide or the jovot Support Center by submitting a request in the FAQ Help Center :) ALl the best, Jess

Dear everyone, we have entered the last week of submissions!
You have been great, it's really exciting to follow up on new ideas day by day. Keep it up for the final countdown!
A short reminder: If you haven't filled out the Project Template yet - please do take your time to do so now :)
Thanks a lot! Yours, - Dora

Dear Jovotans, We have updated our "Infinit - Toothbrush" project considering your responds. Please check out and comment. We would like to hear from you.

Have a great day!

Brief is not for reclame!

Dear Cagatay! Indeed as much as we cheer for your update, Polygon is right. Please do not use this space (which is reserved for Brief / task related questions) for discussing your idea. Please mark your ideas as updated in the name rather. Thanks a lot!

Dear Dora, We are sorry for giving disturbance. It takes time to learn some rules due to being a newbie. Thank you all for your understanding. Best Regards

That's okay, no worries! Just for the future ;)

I see many products that really are not feasible to manufacture! That its authors do not explain how they would do, with what processes, How many pieces do they have and how are they joined together I observe many ideas that are beautiful illustrations but impossible to bring to reality. (Knowing to draw does not imply, that can do from the technical point, added to this the economic point, the costs, because that something can be done, if its cost is ridiculous by the expensive thing, can not be done) It is the difference between a graphic designer, an illustrator, an architect or an industrial or product designer. :) (studying industrial manufacturing processes) I believe that in the authors of the ideas should place as they would with which industrial processes. It is good that the judges take this into account. Greetings and good luck to all.

Good point Alexis. You can give us an example by explaining the manufacturing process, costs and overall need of your "Decorative dish sponge holder with drainage". Cheers!

Nice point but I believe that in an open innovation platform people should feel unchained. Manucaturing details and technical details are easier than finding a good idea. Different people have different backgrounds here and that is why this platform is good. I think this is not a platform for making products which are ready to manfacture

Hi Alexis, Yes you are right in some points. However I am not completely agree with you. We should celebrate or accept every different ideas as they all have a potential to trigger an innovative and completely new idea. This is one of key points of open innovation approach. Some ideas/projects in the past were not possible to manufacture in that moment, however they could get possible in time with consistent development in the technology. In addition, these kind of ideas also push technology limits forward Of course, feasibility is very important for companies here and as I observe it directly affects their choice. However, for the community, diversity and quantity of ideas whether they are feasible or not, are also very very important to inspire each other and boost our creativity. Otherwise, we won't be surprised with the results by limiting ourselves with the feasibility. To achieve feasible concept , it is important to collaborate and give useful feedbacks to each other. That's what actually Jovoto encourages. I just wanted to state my thoughts. Best regards, Tolga

tolgatuncer: Thanks for your comment ..... I also wanted to just express my thoughts and that is why I wrote what I wrote. Not what I did, so that somebody is offended, but to raise the level of the competition ... because the first thing they teach in the university is that if you design a product, you must be able to manufacture ... obviously there is a stage of exploration Where creativity should not be restrained by any technical emulation, but irremediably after this is well in a technical stage, which determines, materials, manufacturing processes, costs, parts, bonds, bonds, surface treatments, usability, etc etc ... The exchange of opinions is always good. Best regards, Alexis :)

Aybars Senyildiz: I never said that the plot closed or that this contest can only present ideas some people and others not .... I only gave my opinion about something to study, to add, not to subtract. At least, I expect that from a platform, comments and criticisms to learn from them. Best regards, Alexis :)

Barbu Bogdan AlexandruIs: First of all thank you for losing your precious time in reading my comments. Regarding what you say: already explained my project (read it is available to everyone). Have a nice day. And Cheers! For you also.

Dears, only 2,5 hours left for submissions!
Please if you haven't done it yet, do it NOW: pls fill out the Project Template from the Brief and attach it to your presentation as a new slide. Thanks a lot!

Wow, what a ride.. The submission period just came to an end with over 250 ideas uploaded from your side! Thank you all for participating, the results look great and it has been a pleasure to follow up on them on a daily basis!
But all is not over yet: we have just entered a week of "rating only" period, which you should use to leave your fair votes under the ideas and make your voice heard when it comes to determine the Community Winners.
Keep on watching this space for any further news and updates. All the Best, yours, Dora

Hi Dora, being a first timer here, I am not familiar with the time frames. How long after the voting stage is closed are the winners announced? Thanks a lot and good luck to everybody that entered this contest!

Hello, Valentin, generally in Jovoto, takes 1 week after voting are closed to do a rating monitoring, when this stage ends will be anounced all comunity winners, about client choices that take more time, the time frame starts from 2 extra weeks or more. i Hope this info was helpfull to you.

Hi Gerardo, thanks a lot for your reply, it was helpful :)

Thanks a lot Gerardo indeed!

Hello everyone, I've got news for you and you're going to like it: We have the Community Winners!
Thanks for all your votes and let me congratulate the following winners:
The Community Prizes go to: 1: Infinit - The Iconic Toothbrush by team tolgatuncer & Cagatay 2: Kick it! scooter by Eduard 3: DEW - Water Harvester by team Mauricio & Susana 4: moora - THE INFINITE PEN by Architempo 5: Al bicycle by Monstro
And that's not all yet. The best collaborations were the following: Infinit - The Iconic Toothbrush by tolgatuncer & Cagatay DEW - Water Harvester by Mauricio & Susana and Light Bell tracker by elodie & Roshan GREAT TEAM WORK!
Thanks to out top 3 feedback givers as well: Kakel, tolgatuncer and tcurtisart!
Now we can stay excited to hear what the Client has thought! If I have any news on that, I will let you know here :)
Congrats to all community winners & see you all soon! Yours, Dora

Dear Creatives,
I'm happy to close the project and announce the Client's Choice winners for A Second Life project! Congratulations to tolgatuncer and Cagatay Afsar for their great collaborative submission Infinit - The Iconic Toothbrush!
Big applause goes also to the Client's Shortlist winners:
Piotr Wycichowski for RING TOOL 2.0
kapetannemo for Moving
Barbu Bogdan Alexandru for Birdhouse
Stepan Jirka for EssentiAl
Eduard Betiuc for An everyday reminder - The phone case and for Kick it! scooter
Aybars Senyildiz for Simple Chair and for RECYCLED
elodie delassus and Roshan Hakkim for collaborating on Light Bell tracker
Mauricio Carvajal and Susana Restrepo for collaborating on DEW - Water Harvester
Thank you all for the great work!
Yours,
Shir

Big congrats to all the winners :)

Congrats to all winners great project!!!! Awesome results!

Big congratulations to all winners! :)

Congrats all. It was a nice experience. :)

Project terms

Project Terms For Public Project

The following Project Terms are the legal basis for your participation in this Crowdstorm "A Second Life".

In §3 we define the rights that you pass on to jovoto when you submit an idea.

In §4 we define the rights that you pass on to the client. From §4.2 onwards, you find the details about which rights you pass to the client once the Crowdstorm is completed if they decide to license your idea.

In §5 you will find important points on what you will be held responsible for (like respecting copyrights and clearly marking all third party material in your submission).

1. Scope

1.1        These project terms supplement the Terms of Use for creatives and apply to public projects in terms of section 3.1.1 of the Terms of Use. Definitions contained in the Terms of Use also apply to the context of these project terms. Public projects may be viewed by everyone. All registered creatives may submit ideas for such projects provided they accept these project terms.

1.2        By submitting an idea to a project, the creative accepts the terms of use and these project terms.

2. Right to be Named as Author

By accepting these project terms and the terms of use, the creative waives any right to be named as author if the client wishes this when licensing the creative's idea. As long as the client does not purchase the idea, jovoto will ensure that the creative is named as author.

3. Granting Rights of Use to jovoto

PLEASE NOTE. IMPORTANT

By submitting an idea to a project, the creative grants the rights of use listed in section 3 to jovoto.

3.1        Even when participating in a project or submitting an idea, the creative still retains the right, without restriction on content, time or space, to use his own idea for the purpose of self-promotion provided he observes the rights of third parties, in particular those of the client. This does not apply to the first six months following the end of the submission phase of a project. During this period, the creative is not permitted to use his idea in any other manner. The client's trademarks and other related rights may only be used if and when the client explicitly allows this for the performance of the competition.

3.2        jovoto wishes to point out explicitly that participation in a project and/or submission of an idea does not confer on the creative any right to use material of jovoto or the client. In particular, participation in a project does not give the creative any right to use the logo or other materials belonging to the project sponsor (client) or to third parties. This does not apply in cases where the project terms or the project briefing call for other arrangements.

3.3        The creative submitting an idea to a project grants to jovoto non-exclusive transferable rights, without restriction on time, space or content, to use the idea, including associated creative works and any comments submitted therewith to the extent required for the operation of the platform. In particular, the creative grants to jovoto the right to make every comment and/or idea and the associated works on the platform accessible to third parties and to make any reproductions necessary for this purpose. The creative grants to jovoto the right to edit the works in question in order to present them more favorably on the website.

3.4        In addition, the creative grants to jovoto the right to make comments and/or the idea and the associated works publicly accessible for the purpose of presentation beyond the confines of the project, for example in the jovoto newsletter or in its blog, to distribute them and to edit them, in particular to create and present summaries or individual pictures of videos and texts, scaled-down versions of photographs ('thumbnails') etc.

3.5        Furthermore, the creative grants to jovoto the non-exclusive right, without restriction on content, time or space, to use the ideas and associated works in any medium for the purpose of communicating and promoting the project and/or ideas submitted to the project. To this end, jovoto may reproduce the ideas and associated works, distribute, edit, rearrange them, make them publicly accessible, broadcast and publicly play them in other ways, whereby this includes in particular making them available or broadcasting them by transmitting the content to fixed or mobile terminal devices of other creatives as part of automated subscription services (push services) or download services (pull services) (e.g. by podcast, RSS feed, Atom feed, XML interface or other technologies). The parties to this agreement consider the right of public reproduction also to include, in particular, the right to render the idea and associated works on the website using methods to play back audio and video data that can be received and simultaneously played by creatives (streaming), including the possibility of configuring the stream in such a way that the broadcast data can be stored by the recipient. In order to document the project and/or to promote the platform, jovoto may in particular include the creative's idea, alone or together with the ideas of other creatives, in a catalog of ideas, which will be made available to the client on conclusion of a project, and which it may reproduce as a different form of print publication and distribute (including as poster), where this serves as an appropriate form of publication for the platform, present at trade fairs (in particular in the form of banners, posters, video clips), make accessible as "best cases" on the platform, also in conjunction with other projects, or make generally publicly available, include in press releases or make available to third parties in the course of normal public relations work (for example for external press reports in journals).

3.6        In order to secure the greatest possible level of awareness and reach for the creative's ideas, the creative additionally grants to jovoto the right to publish the creative's ideas, and/or to have them published, on websites of external providers, to make the reproductions required for this and to transfer the individual works (i.e. the corresponding files) to the relevant third party, and/or to grant these providers technical access to the ideas for the above-mentioned purposes, including the right to reproduce the ideas for inclusion in their own websites. In order to achieve the aims mentioned in this sub-section, jovoto may use popular, established technical methods (e.g. embedded functions). The creative therefore consents to the relevant third-party provider adopting the works in question and also publishing them.

3.7        The creative will receive no monetary recompense for granting the aforementioned rights of use to jovoto. In return for being granted the rights, jovoto will present the creative's ideas on the platform and will give him the opportunity to sell his ideas to third parties or to jovoto and to participate with his ideas in projects.

3.8        In technical terms, the platform is a highly complex system with a large number of links. The content of creatives builds on from different user content and is cross-linked with it in many ways, etc. In addition, as a platform for creative services, the platform must provide a high degree of transparency and traceability – also covering the possibility of investigating or searching through events set in the past. The granting of rights of use in accordance with section 3 is therefore irrevocable and extends beyond any end to the user agreement. Content submitted by the creative to the platform can therefore remain accessible on the platform even after this license agreement terminates or the creative is no longer a user of the platform for other reasons.

3.9        jovoto also endeavors wherever possible to allow the creative every freedom to exploit his ideas vis-à-vis third parties. Within the scope of projects the creative may, where applicable, have the opportunity to subject his idea to open content licensing terms (such as Creative Commons licensing). Whether and to what extent this is to apply in an individualproject (including the relevant details) will be specified in the briefing. The creative must in all cases explicitly indicate the use of third-party materials, including those that are subject to open licensing.

3.10      The aforementioned provisions apply accordingly for performance provided by a creative that cannot be registered or protected (e.g. draft concepts). At the same time, the performance provided by a creative is also deemed to have been rendered even if it cannot be registered or protected (e.g. as patent, brand or copyright) unless explicitly agreed otherwise.

4. Granting Rights of Use to the Client

PLEASE NOTE. IMPORTANT

By submitting an idea to the project, the creative grants the rights of use listed in section 4 to the client. The granting of rights of use in accordance with section 4.2 ff. is subject to the condition precedent that the client decides to acquire the creative's idea.

4.1        By participating in a project, the creative grants to the client the non-exclusive right of use, without restriction on content, time or space, to present his ideas and works as such outside of advertising campaigns or in order to promote the project, alone or together with the ideas and works of other creatives participating in the project, in any medium. Moreover, the creative grants to the client the right to use the ideas and works for the purpose of internal and external market research and for preparing the acquisition of the exclusive rights of use to the ideas and works. This may require the distributing and making the ideas and works publicly accessible, limited to the aforementioned purposes.

4.2        By accepting this license agreement, the creative grants to jovoto, subject to the condition precedent of the client's decision to acquire the corresponding rights from jovoto, rights of use to the idea that the creative has submitted to a project, together with all works, performances and activities contained in the idea, and to elements protected by copyright, design and performance protection rights associated with the idea (hereinafter referred to collectively as "works"), for exploitation in all known and unknown manners of utilization, in particular to the extent detailed below. This includes in particular – also in cases where rights arise at a later date – the exclusive, transferable right, unrestricted by content, time and space, and capable of being sub-licensed in parts, to reproduce the idea, and all works, performances and activities contained in the idea, irrespective of whether for payment or not, to distribute them, exhibit, rent out, to publicly render, in particular present, perform, display, make publicly accessible, broadcast, relay via cable or other systems (cable rebroadcasting), reproduce through video or audio medium, to make public via screen, loudspeaker or any other technical device, programs already broadcast or recordings made on the basis of public transmissions or to reproduce in any other intangible form, to edit and rearrange as well as to publish and use any such edited or rearranged form.

4.3        The aforementioned rights of exploitation for commercial or promotional purposes include in particular:

4.3.1    The right to reproduce the idea, and all works, performances and activities contained in the idea, in any tangible and/or intangible, digital or analog, form, e.g. through reprography or transfer to analog media (e.g. packaging, promotional material, advertisements, placards, books, stickers, printouts, pictures, illustrated books, books, comics, leaflets, flyers, photographs, photocopies, photo-mechanical processes, posters, magazines, newspapers), through digitalization or any other form of digital storage and to temporarily and/or permanently store on any other known type of data, video and/or video/audio media such as diskette, DVD, DVD-R, DVD-RW, DVD-RAM, HD DVD, Blu-ray Disc, CD-ROM, CD-R, CD-RW, CD-Audio, Super Audio CD, audio cassette, vinyl record, MMC, SD, MS, MS Pro, Flash Card, Smart Card, Secure Digital Card, memory stick, MiniDisc, DAT, hard disk, server, proxy server, USB stick and/or via transmission in the Internet or other data networks or through transmissions or in database systems; in particular this also includes the right to use the idea and all works, performances and activities contained in the idea for company-internal and -external presentations, in company-internal media such as intranet, PowerPoint presentations and for the creation and distribution of advertisements in print media and in electronic, especially online, means of advertising;

4.3.2  The right to distribute or put into circulation the idea and all works, performances and activities contained in the idea in any known way and on all physical analog and digital media independently or in combination with other works, especially in support of a product, and/or to offer these to third parties, in particular to rent and lend out irrespective of the distribution channel and the embodiment, in particular through distribution of the idea and all works, performances and activities contained in the idea on the aforementioned digital or analog media via wholesalers, resellers or retailers, mail order and irrespective of whether by remote sale, electronic transaction, free transfer or free distribution;

4.3.3 The right to transfer the idea, and all works, performances and activities contained in the idea, in any known technical manner and to make them known, and in particular accessible to the public. This includes, in particular, the fact that the idea and the associated works may be stored in digital form in a data processing system from which they may then be retrieved by third parties 'on demand' as a stream or download or any other form as digital signal via wired or wireless media and/or transmitted there with the consequence that the stored data are transferred to the receiving device of the third party where they may be decoded after storage, intermediate storage or immediately, i.e. converted into text, images and/or sounds and made visible or audible. The idea and the associated works may also be made available to the third party in such a manner that he/she may store the idea and the works contained therein and/or parts thereof in his/her receiving device and may access them there repeatedly. Interactive use by way of on demand is characterized by the ideas stored in digital form being made available to members of the public who are not present at the source of where they are made available, and being made available in such a way that members of the public have access to them and can request their transmission at independent times and places even if transmission of the works to third parties takes place at a later point in time than at the one requested. The online right of use exists independently of the form of transmission chosen by the client or its licensees for the use of the protected material and includes, for example, interactive or non-interactive online systems, electronic databases, the Internet, the World Wide Web, social networks and platforms such as YouTube, Twitter, XING, Google+, LinkedIn or Facebook, Apps, IRC or news, file sharing or application service providing;

4.3.4  The right to send or forward the idea, and all works, performances and activities contained in the idea, to third parties irrespective of whether in 'analog or digital' form whether via data networks in the form of subscription or download services (e.g. by streaming, video-on-demand, near-video-on-demand, podcasting, webcasting, simulcasting, IPTV, mobile TV, push services (such as RSS feed, XML interface, etc.) and pull services of all kinds) or via traditional modes of transmission such as public or private broadcast, rebroadcast and repeat broadcast via radio, television and similar systems of communication and reception, electromagnetic waves, electronic devices, wire, cable, satellite, antenna systems, digital means of communications and other technical equipment, whether via the client's own means of transmission or via public or private broadcast companies;

4.3.5  The right to publish the idea, and all works, performances and activities contained in the idea, first in any desired form at the point in time of the client's choosing irrespective of whether on any type of tangible media or in intangible form (e.g. on the Internet), irrespective of whether independently or in combination with other content such as a collection or multimedia work or as part of an encyclopedia;

4.3.6  The right to commercially exploit the idea, and all works, performances and activities contained in the idea, through the manufacture and sale of goods of all types (e.g. dolls, toys, stuffed animals, sports articles, household, bathroom and kitchen items, garments, printed matter including comics, sound storage media, headgear, buttons) and/or to exploit the media listed and described in this sub-section, the marketing of services of all types using the circumstances, names, titles, figures, illustrations or other relationships related to the idea, and all works, performances and activities contained in the idea, including the right to exploit the idea fully or in part through the production and sale of games/computer games, including interactive computer games, and/or other multi-media productions and/or other forms of work and to promote goods and services of any kind using such elements or through edited or unedited excerpts from videos ("merchandising right");

4.3.7 The right to modify, edit, combine, arrange the idea, and all works, performances and activities contained in the idea, in any manner, especially through correction and translation into any other language, through extension, conversion, augmentation, adaptation, complementing, through inclusion in databases or by the creation of collected works, through the substitution of images and figures, through changes to the characters of figures, or allowing such actions to be undertaken by third parties, and to publish, exploit, or have published and exploited, the edited or rearranged works in any of the ways described in the above provisions.

4.3.8 The rights granted exist irrespective of the technology used as the basis for the use of the right. In particular, the granting / transfer of rights of use are not bound to the form of data transmission (analog or digital), to the means of data transmission currently used or to the type of end-user receiving device. The client is especially entitled to allow this access via any type of equipment or device that is technically able to call up and/or represent the content provided. Access can be effected in particular with the aid of fixed devices (e.g. personal computer, set-top box for digital TV or Internet terminal) and mobile terminal devices, especially mobile telephones (via WAP, SMS, i-mode and any future standards), smartphones, electronic organizers, so-called personal digital assistants (based on operating systems such as Stinger, EPOC, Palm OS, Windows CE/Pocket PC), in particular via wired connections (telephone networks, TV cable networks, ISDN, DSL, Internet fixed line, etc.), via wireless connections (wireless local loop, satellite, radio [in particular DVB-H], mobile telephone networks [GSM, CDMA, HSCSD, GPRS, 3G, UMTS], wireless LAN) or in the process of synchronization with other electronic devices (e.g. via cable and network connection, Bluetooth or infra-red) and on the basis of various transmission standards and presentation formats (e.g. TCP/IP, SMS, MMS, EMS, PMS, smart messages, DVB, HTML, WML, cHTML, e-mail) in all online services, data and (tele-) communications networks, in particular the Internet.

The client is to be able to use the idea fully and exclusively on a permanent basis and to exploit it commercially, in particular for advertising purposes and across all media.

4.4        In addition to, and above and beyond, the above provisions, it is agreed that, if the creative has created a computer program, only the client will be entitled to exercise any proprietary rights to the computer program after the transfer of rights by jovoto.

4.5        Following the transfer of rights, the client is entitled at its own discretion and without the separate agreement of the creative, to transfer the rights listed in section 4 to third parties or to allow third parties to exercise such rights irrespective of whether in the original form or in an edited form. This applies independently of the content and scope of the license terms agreed with the relevant third party, i.e. irrespective of whether through the transfer of the exclusive right of use or through the assignment of individual or several fully inclusive or non-exclusive rights of use limited with regard to content and/or time and/or space.

4.6        The above provisions also apply in the event that the idea, and all works, performances and activities contained in the idea, have been combined with third-party protected material. If a collective creative work with shared copyright ownership has resulted from the combination of the works with other protected material, the creative herewith agrees to the exploitation of the collective work to the extent specified by the above provisions.

4.7        The use of material covered by open access or open content licensing terms for the development and creation of the project idea is prohibited, irrespective of whether this is done by the creative or third parties. The creative warrants that he will not use such material.

4.8        The idea will also remain visible on the platform even after being sold to the client. It will however be marked as 'sold (e.g. as 'Client's Choice').

4.9        The creative waives his right to be named as author in the exploitation of the idea. jovoto will work towards persuading the client that the creative's authorship should be acknowledged as author and that he should be named as such in accompanying material in cases where it is not possible to achieve such mention on specimens of the work.

4.10      Where the creative has used material and/or works of third parties in the course of developing and submitting the idea (for example photographs from publicly accessible databases, fonts, sample texts or similar), he also grants to jovoto and to the client rights of use to this third-party material and to these third-party works in accordance with the provisions of section 4.10. The sole exception to this are those parts of the idea that have been identifiably used for illustrative purposes and are marked as such components used solely for illustrative purposes and are explicitly titled as "SAMPLE" or "SPECIMEN" in the idea. Third-party materials and third-party works that are not marked as such will be treated as if they were the creative’s own works.

4.11      The condition precedent for the granting of rights in accordance with section 4 will be deemed to have been met when the client has made the decision to acquire the rights to an idea of the creative as specified in section 4, the client has informed jovoto of this in writing and jovoto has accordingly informed the creative in writing. jovoto will grant the license rights to the idea to the client immediately after the condition precedent becomes effective and the creative has been informed.

4.12      jovoto will immediately inform the creative in writing in cases where the client desires a direct license of rights from the creative. The creative and the client can then reach an agreement on the scope of the rights granted – if necessary with jovoto as mediator. jovoto will provide a specimen agreement on request.

4.13      The granting of rights of use in accordance with section 4 remains unaffected by the termination of the contractual relationship between the creative and jovoto and the underlying terms of use.

4.14      The aforementioned provisions apply accordingly for performance provided by a creative that cannot be registered or protected (e.g. draft concepts). At the same time, the performance provided by a creative is also deemed to have been rendered even if it cannot be registered or protected (e.g. as patent, brand or copyright) unless explicitly agreed otherwise.

5. Creative's Guarantee, Indemnity

5.1        The creative guarantees that he has developed all ideas, and works associated with the ideas together with the individual elements, himself, and that he is the owner of all rights that are necessary in order to grant the rights of use in accordance with sections 3 and 4 and to meet any other applicable conditions. The creative also guarantees that his ideas and associated works are free of any third-party rights.

5.2        The creative also guarantees that he will not submit or offer any content, in particular ideas or work samples, that encroach upon the rights of third parties or where content is ineligible in accordance with the above provisions. The creative must check whether his ideas and the associated works infringe the rights of third parties. Indications for such contractual infringements are given when, in particular,

5.2.1  Works subject to copyright, e.g. graphics, videos, photos or text (even when edited or alienated, unless the original can no longer be identified), are used that were not created by the creative himself;

5.2.2 The ideas contain performances subject to copyright or related rights such as live recordings of concerts, plays, circus performances, etc., or parts thereof, or include other performances protected by other related rights such as television programs (including opening and closing sequences);

5.2.3  Third parties have collaborated on the production of the content in such a way that they are able to acquire ancillary copyright, for example for recording, direction, editing, sound engineering, camerawork, etc. unless the persons in question have agreed to the exploitation of the idea created with their collaboration on the platform;

5.2.4  The content includes personal or other sensitive information about individuals or groups of people, unless the necessary consent and/or exploitation rights have been obtained by the creative;

5.2.5  Third parties are portrayed in photographs or videos in such a way that they play a major role in terms of their significance for the photo/video, unless the creative has obtained their explicit consent to the scene and to the exploitation of the results on the platform.

5.3        The creative also guarantees that he is not prevented by any contract of employment or other such agreement from contributing the relevant idea and participating with it in a project.

5.4        The creative will indemnify jovoto from any claims that third parties may assert against jovoto for infringement of their rights as a result of the ideas submitted by the creative. jovoto will inform the creative of any such assertion in writing immediately. The creative will make every effort to support jovoto in preparing a suitable defense. The creative will assume all costs incurred by jovoto in this connection, including reasonable costs for a legal defense. The creative is entitled to prove that the actual costs incurred by jovoto were lower than those claimed.

5.5        The same applies in the event of claims asserted by third parties when the creative infringes legal positions of third parties, in particular trademark rights or personal rights, or other legal provisions (such as prohibitions contained in the Act Against Unfair Practices – UWG) through the subject of the content, irrespective of the authorship thereof.

6. Further Provisions

6.1 In case your design is chosen by the client to be licensed you 

  • Need to supply open layered file formats in 2D and if available 3D (prefered). 
  • Need to provide a statement about yourself which the client and jovoto can publish within their channels
  • Need to provide a headshot of yourself and your real name which the client and jovoto can publish within their channels
  • Agree that your contact details will be forwarded to the client