Ultimate gamification experience based on Virtual Reality (VR)


VR is the future. TEVA Life will be a game created with the purpose of generating a "life away from life". The main equipment needed is a VR headset and a gaming platform. A series of headsets can be provided to a caregivers' target group of 500 - 1.000 persons free of charge or with special discounts (depending on the client's budget), along with a dedicated VR real life game for PC and/ or mobile. The target group can create Avatars and move around TEVA world. The idea is similar to Second Life game, but the difference will consist in the structure of the target group and in the fact that caregivers from different locations can be brought together via VR, can interact with each other on an emotional level through their Avatars and share information about their every day struggles, obtain advice and support. This game will not be meant for public distribution, it will only be available for the target group - the caregivers, that will be entered in this special program. The target group will be selected on a random basis, after registering their names and basic information on a TEVA supported website. As for security issues, the participants will also need to upload medical diagnoses/ tests for the patients they have in care.

Describe a caregiver situation that you were/are involved in.

I lost my father to colon cancer when I was 18 years old.

Explain the caregiver problem that resulted for you and/or other caregiver(s).

Taking care of my sick father, I often felt the need to take a break, unwind, talk to someone outside of my family about the situation I was faced with; someone who went or was going to similar things. Take a break from my life and magically transport myself somewhere else even for a few minutes, where I could forget about what was going on.

Describe your caregiver solution that would provide assistance or relief to the problem of the caregiver.

This gamification experience can provide the caregiver with some breathing room, a chance to get away for a while from the harsh reality he/ she is faced with; and even provide some emotional relief and a chance to share his experience with others, in a way he might not be able to do on a regular basis.

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Cover photo: Game idea inspired from